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General Tabletop Discussion
*Dungeons & Dragons
Natural Weapons discrepancies?
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<blockquote data-quote="Leatherhead" data-source="post: 7902723" data-attributes="member: 53176"><p>Monsters and PCs don't use the same rules. This is the first thing you have to learn about monsters, and the one thing they don't explicitly tell you.</p><p></p><p>Heck, natural weapons don't even have proper rules, most likely because players didn't get them until more recently. They are arguably more convoluted than the Stealth Rules, if only because the Stealth Rules are actually written down.</p><p></p><p>Here is the list of what we know about them, thanks to twitter and especially the new Path of the Beast UA:</p><p></p><ul> <li data-xf-list-type="ul">They are used for Melee Weapon Attacks. (Which by default use STR)</li> <li data-xf-list-type="ul">They count for Attacks that use a Weapon (unlike Unarmed Strikes). This is a separate mechanic than the one listed above, which causes endless amounts of confusion and I wish in 5.5 they will bite the bullet, and rename "Melee Weapon Attacks" something like "Melee Physical Attacks" instead.</li> <li data-xf-list-type="ul">They don't count as Holding a Weapon. (Which is important for some spells and Two Weapon Fighting)</li> <li data-xf-list-type="ul">They don't count as a Weapon Object (Because they are a body part.) This disqualifies them from Infusions or spells like <em>Magic Weapon</em>.</li> <li data-xf-list-type="ul">They don't count as Simple or Martial weapons.</li> <li data-xf-list-type="ul">There is no rule that gives you Proficiency in Natural Weapons.</li> </ul><p>Now remember, none of this is explicitly written down, it all had to be inferred from other rules.</p><p></p><p>And in the few printed cases where a PC gets a natural attack, they totally sidestep the issue of not having rules by either using a Creature Stat Block (which don't have to follow PC rules), or having Natural Weapons count as Unarmed Strikes (which have their own subset of rules).</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7902723, member: 53176"] Monsters and PCs don't use the same rules. This is the first thing you have to learn about monsters, and the one thing they don't explicitly tell you. Heck, natural weapons don't even have proper rules, most likely because players didn't get them until more recently. They are arguably more convoluted than the Stealth Rules, if only because the Stealth Rules are actually written down. Here is the list of what we know about them, thanks to twitter and especially the new Path of the Beast UA: [LIST] [*]They are used for Melee Weapon Attacks. (Which by default use STR) [*]They count for Attacks that use a Weapon (unlike Unarmed Strikes). This is a separate mechanic than the one listed above, which causes endless amounts of confusion and I wish in 5.5 they will bite the bullet, and rename "Melee Weapon Attacks" something like "Melee Physical Attacks" instead. [*]They don't count as Holding a Weapon. (Which is important for some spells and Two Weapon Fighting) [*]They don't count as a Weapon Object (Because they are a body part.) This disqualifies them from Infusions or spells like [I]Magic Weapon[/I]. [*]They don't count as Simple or Martial weapons. [*]There is no rule that gives you Proficiency in Natural Weapons. [/LIST] Now remember, none of this is explicitly written down, it all had to be inferred from other rules. And in the few printed cases where a PC gets a natural attack, they totally sidestep the issue of not having rules by either using a Creature Stat Block (which don't have to follow PC rules), or having Natural Weapons count as Unarmed Strikes (which have their own subset of rules). [/QUOTE]
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