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General Tabletop Discussion
*Dungeons & Dragons
Natural weapons for PC races
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<blockquote data-quote="CapnZapp" data-source="post: 7421426" data-attributes="member: 12731"><p>Example highlights:</p><p></p><p>At level 1, Abe the Fighter can fight with his claws instead of a longsword, and will have to accept d6 damage instead of d8.</p><p></p><p>At level 6, Brute the Fighter can fight with her horns instead of a greataxe, and gets to do magical d12 damage (instead of non-magical d12 damage or magical d12+1 damage). About the same on average. This assumes a NW that can be used with Str.</p><p></p><p>At level 12, Cybil the Monk can fight with her bite instead of hands and feet, and gets to do d10 damage instead of d8 damage (all magical). But loses out on some attacks with magical monk weaponry. I'd say this averages out to +0.5 per attack <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> This assumes a NW that can be used with Dex.</p><p></p><p>At level 18, Durran the Rogue can fight with his tail spike instead of a rapier, and gets to do 2d6 magical damage instead of d8+3 magical damage. Average 7 and 7.5 respectively. This assumes a NW that can be used with Dex.</p><p></p><p>All in all, for a quick fix attempt that still achieves a smooth progression curve, nothing stands out as especially egregious balance-wise. What you think? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7421426, member: 12731"] Example highlights: At level 1, Abe the Fighter can fight with his claws instead of a longsword, and will have to accept d6 damage instead of d8. At level 6, Brute the Fighter can fight with her horns instead of a greataxe, and gets to do magical d12 damage (instead of non-magical d12 damage or magical d12+1 damage). About the same on average. This assumes a NW that can be used with Str. At level 12, Cybil the Monk can fight with her bite instead of hands and feet, and gets to do d10 damage instead of d8 damage (all magical). But loses out on some attacks with magical monk weaponry. I'd say this averages out to +0.5 per attack :-) This assumes a NW that can be used with Dex. At level 18, Durran the Rogue can fight with his tail spike instead of a rapier, and gets to do 2d6 magical damage instead of d8+3 magical damage. Average 7 and 7.5 respectively. This assumes a NW that can be used with Dex. All in all, for a quick fix attempt that still achieves a smooth progression curve, nothing stands out as especially egregious balance-wise. What you think? :) [/QUOTE]
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