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General Tabletop Discussion
*Dungeons & Dragons
Natural Weapons, How Much Value Is There To Actually Having Them?
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9189598" data-attributes="member: 7037492"><p>The old 1/long rest Jaws only got spent on a HIT, which could be a fun vibe because no matter the stats on the Lizardfolk, they could keep spending their bonus action on biting until it works. The new jaws gets spent on every attempt, so a low-Str Lizardfolk now likely doesn't get anything from it.</p><p></p><p>Lizardfolk are such an ecclectic mix of features that I kind of love them.</p><ul> <li data-xf-list-type="ul">natural armor <em>is</em> good for a Rogue, being like a +1 studded leather (until you actually find one, then you just feel bad, unless you're actually a Sorcerer who could not use it anyway and is here just to avoid picking Mage Armor or Draconic). And this actually lets you make a Monk that dumped their Wisdom (which is pointless, but it's unique).</li> <li data-xf-list-type="ul">bite is mostly just there, but occasionally it gets you a few temphp, and it is one of the few natural weapons that can be used with your hands full (of grappled people)</li> <li data-xf-list-type="ul">swimming speed looks like a ribbon, but if you grapple/push someone without swimming speed into a lake, they'll be at disadvantage to attack with weapons other than daggers/shortswords/spears, while you can hit them with anything you want, because you have swimming speed</li> <li data-xf-list-type="ul">hold breath is solid fun for a stealth approach or exploring sunken ruins, but sadly useless for drowning someone in combat, because it takes so many minutes</li> <li data-xf-list-type="ul">free skill proficiencies!</li> </ul><p>...I thought about them way too much before making one as my current grappling Rogue.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9189598, member: 7037492"] The old 1/long rest Jaws only got spent on a HIT, which could be a fun vibe because no matter the stats on the Lizardfolk, they could keep spending their bonus action on biting until it works. The new jaws gets spent on every attempt, so a low-Str Lizardfolk now likely doesn't get anything from it. Lizardfolk are such an ecclectic mix of features that I kind of love them. [LIST] [*]natural armor [I]is[/I] good for a Rogue, being like a +1 studded leather (until you actually find one, then you just feel bad, unless you're actually a Sorcerer who could not use it anyway and is here just to avoid picking Mage Armor or Draconic). And this actually lets you make a Monk that dumped their Wisdom (which is pointless, but it's unique). [*]bite is mostly just there, but occasionally it gets you a few temphp, and it is one of the few natural weapons that can be used with your hands full (of grappled people) [*]swimming speed looks like a ribbon, but if you grapple/push someone without swimming speed into a lake, they'll be at disadvantage to attack with weapons other than daggers/shortswords/spears, while you can hit them with anything you want, because you have swimming speed [*]hold breath is solid fun for a stealth approach or exploring sunken ruins, but sadly useless for drowning someone in combat, because it takes so many minutes [*]free skill proficiencies! [/LIST] ...I thought about them way too much before making one as my current grappling Rogue. [/QUOTE]
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