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Natural Weapons, How Much Value Is There To Actually Having Them?
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<blockquote data-quote="Fanaelialae" data-source="post: 9189897" data-attributes="member: 53980"><p>You're shifting goalposts.</p><p></p><p>I was talking about visitors to the city. While they might very well allow an old man his staff, they're not necessarily going to allow a group of well armed mercenaries to do the same. A craftsman might be allowed a hammer but a fighter might not. It makes sense that in a world where even a dagger can be a powerful and dangerous magical weapon, that guards might be wary of allowing dangerous looking strangers even that much.</p><p></p><p>Regarding why it's realistic that a city which disallows folks to enter with weapons might permit natural weapons, I thought it obvious. Let's use the tabaxi, for example. City A has strict weapon regulations. City B does not. City A won't allow tabaxi in, or has such drakonian restrictions (all tabaxi must wear manacles while in the city) as to deter tabaxi from visiting. Tabaxi traders have goods that both cities want, but it's far more convenient for them to trade with City B, so that's where they go. In order to get the same goods, City A has to use intermediaries or trade with City B, which drives up the cost. As such, City B gradually becomes more prosperous than City A. Eventually, it's quite likely that someone in a position of authority in City A is going to notice this and relax their laws on tabaxi, in order to make it less of a hassle for the city to get their goods. That's obviously a fairly simplistic overview, and there would be a lot of other factors in play, but think of it as a broad sketch explanation of the economic forces involved.</p><p></p><p>As to punishments for using natural weapons, that's true, but only if they get caught. It's not like a tabaxi's claws are going to compel them to go on a murderous rampage through the city. It's a nice option to have if you need it, but no one's forcing you to use it if you think the risks outweigh the benefits.</p><p></p><p>As for casters, I never brought them into the discussion, because they're completely irrelevant to the thread topic. Expecting that I ought to write a full dissertation on what a city like this might look like is absurd. It would depend on a lot of factors. How common are casters in the setting? If they're common enough, the city could very well take precautions, such as requiring component pouches and implements to be left at the gate. It would be silly in many campaigns to require casters to wear magic disabling devices; where would the city even get such a thing in sufficient quantities? Such a device would be the exception, rather than the rule IMO (and would deter casters from visiting the city, which would likely be harmful in the long term for that city, as I explained above).</p><p></p><p>In any case, I'm done with this discussion. I expected my first post to be a one off that was simply ignored among other posts. Just a way of me commenting that although I agree that natural weapons are ribbons, I still like them. However, it seems to have taken on a rather tedious life of its own.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9189897, member: 53980"] You're shifting goalposts. I was talking about visitors to the city. While they might very well allow an old man his staff, they're not necessarily going to allow a group of well armed mercenaries to do the same. A craftsman might be allowed a hammer but a fighter might not. It makes sense that in a world where even a dagger can be a powerful and dangerous magical weapon, that guards might be wary of allowing dangerous looking strangers even that much. Regarding why it's realistic that a city which disallows folks to enter with weapons might permit natural weapons, I thought it obvious. Let's use the tabaxi, for example. City A has strict weapon regulations. City B does not. City A won't allow tabaxi in, or has such drakonian restrictions (all tabaxi must wear manacles while in the city) as to deter tabaxi from visiting. Tabaxi traders have goods that both cities want, but it's far more convenient for them to trade with City B, so that's where they go. In order to get the same goods, City A has to use intermediaries or trade with City B, which drives up the cost. As such, City B gradually becomes more prosperous than City A. Eventually, it's quite likely that someone in a position of authority in City A is going to notice this and relax their laws on tabaxi, in order to make it less of a hassle for the city to get their goods. That's obviously a fairly simplistic overview, and there would be a lot of other factors in play, but think of it as a broad sketch explanation of the economic forces involved. As to punishments for using natural weapons, that's true, but only if they get caught. It's not like a tabaxi's claws are going to compel them to go on a murderous rampage through the city. It's a nice option to have if you need it, but no one's forcing you to use it if you think the risks outweigh the benefits. As for casters, I never brought them into the discussion, because they're completely irrelevant to the thread topic. Expecting that I ought to write a full dissertation on what a city like this might look like is absurd. It would depend on a lot of factors. How common are casters in the setting? If they're common enough, the city could very well take precautions, such as requiring component pouches and implements to be left at the gate. It would be silly in many campaigns to require casters to wear magic disabling devices; where would the city even get such a thing in sufficient quantities? Such a device would be the exception, rather than the rule IMO (and would deter casters from visiting the city, which would likely be harmful in the long term for that city, as I explained above). In any case, I'm done with this discussion. I expected my first post to be a one off that was simply ignored among other posts. Just a way of me commenting that although I agree that natural weapons are ribbons, I still like them. However, it seems to have taken on a rather tedious life of its own. [/QUOTE]
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