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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Natural Wonders: Flora
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<blockquote data-quote="Crothian" data-source="post: 3180102" data-attributes="member: 232"><p>Plants and special materials can be a fun detail for any fantasy game. Most people I see do not really look into this type of item for treasure or as equipment. But especially in a game that wants a little lower magic these are the types of things that can add flavor and ability without the feat of getting too powerful. It is also a nice way to get a little more out of the skills the characters have and can be a good reason to place points into skills the characters do not have. </p><p></p><p> Natural Wonders Flora is a new PDF by Tangent Games. The PDF is eighty one pages long though the layout makes it seemed like they stretched it out some. The art is a mix of colored pictures, clip art, and what looks like altered clip art. The book is well book marked and it has two very useful tables at the end. The first summarizes the use, skill and DC to make, cost, and weight of the items that can be made from it. The other table is how much the plants are worth per pound or other unit of measurement. </p><p></p><p> The book presents fifteen new types of plants and the many uses and other great information about each one. Each plant is shown where and how they can found. Specific info on where in the setting of Ados they can be found with enough info so people using other settings can easily place the plants in the proper locations. Each entry has a rarity associated with it. This effects how easy it will be to find the plant as well as how easy it will be for someone with a successful knowledge check to know something about it. Each plant has a hardness and hit points. It also lists the special qualities of the plant. </p><p></p><p> Each plant has a full paragraph or two that does a nice job of describing the fauna. These are the often over looked details that can really add a nice level of detail to a campaign. Each plant is giving a list of DCs and what skills can be used to locate and identify the plants. It also has what skill to harvest the plant and knowledge checks with information on the plant of a few different DCs. It includes the cost and then the many uses of the plant. There are mechanics for traps the plant can be used for, different items the plant can be used to make, and weapons and armor that the plant can be used for. Each plant seems to get a full three or four pages of information devoted to it. </p><p></p><p> Natural Wonder Flora is one of those rare books that can really add a nice level of depth to a game. I see it being more useful at lower levels and in low magic games as nothing here seems all that powerful. Magic will eventually make these absolute for a normal D&D adventuring party like it does with most mundane equipment. The book is good and does a nice job with the information surrounding these plants.</p></blockquote><p></p>
[QUOTE="Crothian, post: 3180102, member: 232"] Plants and special materials can be a fun detail for any fantasy game. Most people I see do not really look into this type of item for treasure or as equipment. But especially in a game that wants a little lower magic these are the types of things that can add flavor and ability without the feat of getting too powerful. It is also a nice way to get a little more out of the skills the characters have and can be a good reason to place points into skills the characters do not have. Natural Wonders Flora is a new PDF by Tangent Games. The PDF is eighty one pages long though the layout makes it seemed like they stretched it out some. The art is a mix of colored pictures, clip art, and what looks like altered clip art. The book is well book marked and it has two very useful tables at the end. The first summarizes the use, skill and DC to make, cost, and weight of the items that can be made from it. The other table is how much the plants are worth per pound or other unit of measurement. The book presents fifteen new types of plants and the many uses and other great information about each one. Each plant is shown where and how they can found. Specific info on where in the setting of Ados they can be found with enough info so people using other settings can easily place the plants in the proper locations. Each entry has a rarity associated with it. This effects how easy it will be to find the plant as well as how easy it will be for someone with a successful knowledge check to know something about it. Each plant has a hardness and hit points. It also lists the special qualities of the plant. Each plant has a full paragraph or two that does a nice job of describing the fauna. These are the often over looked details that can really add a nice level of detail to a campaign. Each plant is giving a list of DCs and what skills can be used to locate and identify the plants. It also has what skill to harvest the plant and knowledge checks with information on the plant of a few different DCs. It includes the cost and then the many uses of the plant. There are mechanics for traps the plant can be used for, different items the plant can be used to make, and weapons and armor that the plant can be used for. Each plant seems to get a full three or four pages of information devoted to it. Natural Wonder Flora is one of those rare books that can really add a nice level of depth to a game. I see it being more useful at lower levels and in low magic games as nothing here seems all that powerful. Magic will eventually make these absolute for a normal D&D adventuring party like it does with most mundane equipment. The book is good and does a nice job with the information surrounding these plants. [/QUOTE]
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