Nature and Artifice- drawing inspiration

demonelf3

First Post
Hi all, this is one of my first posts here. This is a topic to showcase my ideas and my sources and ask for criticism and inspiration. As a DM I try to do what I know I liked personally as a player, and then balance it out with my group's interests. I only have positive feedback so far. =)

So I'm making a setting, and I need opinions, if you'd be so kind. My sources were: Jak and Daxter, Princess Mononoke, the Lies of Locke Lamora. One's a game, one's a movie, and one's a book. Here goes, with the game's beta intro (read in a mysterious, ancient voice =D).

<start>

Eco. A source of pure natural energy, a wild magic present since time's beginning. The sages of old, those of the Andun, studied it, and immersed themselves in pursuit of it. Their knowledge has now faded into the twilight of the past. The texts still remaining are incomplete at best, but this we know: Eco is life. It is the force that sustains us and fills us, present in our very bones, in the very air we breathe. It comes in many forms, each representing a different magic of nature. Green eco, the eco of vigor and health. Red eco- that of fire and destruction, for that is a cycle of life. Blue eco, the eco of clear thought. Dark eco, that of power. And light eco, the eco of faith and divinity.

The latter are the rarest of all. Blue red and green eco are scattered about the world, while light and dark are in scant quantity, bottled up in the endless chasms of the earth. But the earth is being taken by alchemy and artifice. Eco is being depleted to craft items of great power. Without eco, we will die. Nature's sanctuaries are diminishing. Eco is fading.

<end>

Well, that's the basic concept. Machines vs Nature. My other ideas that I'm set in stone on are to play a short prologue of each PC's childhood where they fall into pits of light and dark eco while out in the forest, and emerge unharmed, but with new powers lying dormant in them that will emerge at the actual start of the campaign to kick it off. They're daily powers of extra damage and extra healing, beefed up every five levels.

From there, after their powers trigger in their hometown and they're driven out into the cold winter, they will fight a bear for its cave and unwittingly attract the attention of a gnome eco prospector who enlists their aid to seek out new eco mines, for those on the continent are fast disappearing. This will hopefully raise some moral questions for the characters as to which side they want to play. From there I haven't really planned.

Thoughts, comments?
 

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This reminds me a bit of Amethyst. Unfortunately, the 3E version of the setting can no longer be bought.

EnPublishing has a product called Crystalmancy. It's part of the GM's Day special, so you can get it for a buck.

There's a template creature in there called the Gemlorn. It's kind of like a lich.

Here's a snippet to whet your appetite:

[sblock=Gemlorn]Creating a Gemlorn
“Gemlorn” is a template that can be added to any humanoid spellcaster that can create the gem body and soul container. The creature’s type changes to construct(crystal). It uses all the character’s statistics and special abilities except as noted below.

All gemlorn have the following abilities:

<snip>

Gem Body (Ex): Due to being in a gem body, the character no longer has to eat, sleep, or breathe. Any attacks or spells that are affected or affect a creatures sleeping or breathing do not have any affect on a gemlorn. Also, a gemlorn is no longer subject to critical hits, subdual damage, ability damage that affect Str, Dex, and Con, or death from massive damage.

<snip>[/sblock]
 


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