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<blockquote data-quote="Herobizkit" data-source="post: 2791530" data-attributes="member: 36150"><p>Lizardfolk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> From <a href="http://www.d20srd.org" target="_blank">www.d20srd.org</a>:</p><p></p><p>Lizardfolk characters possess the following racial traits. </p><p></p><p>+2 Strength, +2 Constitution, -2 Intelligence. </p><p></p><p>Medium size. </p><p></p><p>A lizardfolk’s base land speed is 30 feet. </p><p></p><p>Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0. </p><p></p><p>Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks. </p><p></p><p>Racial Feats: A lizardfolk’s humanoid levels give it one feat. </p><p></p><p>Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields. </p><p></p><p>+5 natural armor bonus. </p><p></p><p>Natural Weapons: 2 claws (1d4) and bite (1d4). </p><p></p><p>Special Qualities: Hold breath. A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.</p><p></p><p>Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc. </p><p></p><p>Favored Class: Druid. </p><p></p><p>Level adjustment +1. </p><p></p><p>'Sides, Lizardmen are cool.</p><p></p><p>So are Goblins. But that's just me.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2791530, member: 36150"] Lizardfolk. :) From [url]www.d20srd.org[/url]: Lizardfolk characters possess the following racial traits. +2 Strength, +2 Constitution, -2 Intelligence. Medium size. A lizardfolk’s base land speed is 30 feet. Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0. Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks. Racial Feats: A lizardfolk’s humanoid levels give it one feat. Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields. +5 natural armor bonus. Natural Weapons: 2 claws (1d4) and bite (1d4). Special Qualities: Hold breath. A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc. Favored Class: Druid. Level adjustment +1. 'Sides, Lizardmen are cool. So are Goblins. But that's just me. [/QUOTE]
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