Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Nature cleric advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zardnaar" data-source="post: 7000834" data-attributes="member: 6716779"><p>Medium armor, hey everything off wisdom, take polearm master and buff wisdom and stick with 14 dex and 14 con until level 12 or so.</p><p></p><p>You get two attacks a round, two attempts at landing the 1d8 bonus damage at level 8, AC 19 in the best medium armor and you do not need to buff anything else apart from wisdom which is your to hit, damage and spell DC rolled into 1. If anyone walks up to you you get a free his on them. </p><p></p><p>Nature clerics are not the best at combat or at spellcasting but can reduce MAD and use Polearm Master as a staff counts and you can shillagh it.</p><p></p><p> Also you can get 2d8+1d4+8 damage by level 8 with 18 wisdom which is not to bad by cleric standards. YOu have a high chance of flunking concentration spells though so don't use them except for bless (bless+ 2 attacks= nice) and if you want to use spells like Spiritual guardians start as a fighter and MC into cleric (or Sorcerer if you are using medium armor), get the cons save proficinecy and the duelist thing.</p><p></p><p> Then you can tank around with 2d8+1d4+12 potential damage and are proficient in con saves and can use spells like Spiritual Guardians. Then you can be doing 5d8+1d4+12 potential damage (lvl 9) and probably put the war cleric to shame.</p><p></p><p>If you take a Sorcerer level you will need 13 charisma but you can pick up shield as a spell and have AC 24 when you need it, you already qualify for the fighter MC with the stats I recommended earlier.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7000834, member: 6716779"] Medium armor, hey everything off wisdom, take polearm master and buff wisdom and stick with 14 dex and 14 con until level 12 or so. You get two attacks a round, two attempts at landing the 1d8 bonus damage at level 8, AC 19 in the best medium armor and you do not need to buff anything else apart from wisdom which is your to hit, damage and spell DC rolled into 1. If anyone walks up to you you get a free his on them. Nature clerics are not the best at combat or at spellcasting but can reduce MAD and use Polearm Master as a staff counts and you can shillagh it. Also you can get 2d8+1d4+8 damage by level 8 with 18 wisdom which is not to bad by cleric standards. YOu have a high chance of flunking concentration spells though so don't use them except for bless (bless+ 2 attacks= nice) and if you want to use spells like Spiritual guardians start as a fighter and MC into cleric (or Sorcerer if you are using medium armor), get the cons save proficinecy and the duelist thing. Then you can tank around with 2d8+1d4+12 potential damage and are proficient in con saves and can use spells like Spiritual Guardians. Then you can be doing 5d8+1d4+12 potential damage (lvl 9) and probably put the war cleric to shame. If you take a Sorcerer level you will need 13 charisma but you can pick up shield as a spell and have AC 24 when you need it, you already qualify for the fighter MC with the stats I recommended earlier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Nature cleric advice
Top