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General Tabletop Discussion
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Nature Clerics vs. Druids?
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<blockquote data-quote="Minigiant" data-source="post: 8110353" data-attributes="member: 63508"><p>Not really. 4e had the same issue as 2e, 3e, and even 5e. The subsystems weregreat. The game just used them poorly.</p><p></p><p>A big part ofit is how D&D works top down in class design. The classes are designed how the designers and player want the classes to look and not how the classes would solidify based on the lore and flavor.</p><p></p><p>For example the cleric is a war priest. Clerics are military arms of their church. The weekly minister isn't a cleric. The cathedral librarian isn't a cleric. The church organist isn'ta cleric. The cardinal of the destignated area isn't a church. Clerics are trained warriors sent out to smash the enemies of their faith, find sacred relics in dangerous areas, and aid heroes in the quest against church foes. Therefore War and Protection clerics should be Martial and Divine. 4e was lazy and made them only martial. 5e and 2e did little better and only put Martial paint on a Divine PC.</p><p></p><p>Druids on the other hand are not roles in a church. A druid is a druid. You communed with nature and get the powers. Divine Druids get power from a god. Primal druids get power from nature spirts or nature itself. And some druids suck divine power throught nature and get both Divine and Primal energy. Again 4e went hardheaded whereas the other editions were wishywashy.</p><p></p><p>Here's hoping 6e grows some confidence and let the mechanics match the flavor and matter.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8110353, member: 63508"] Not really. 4e had the same issue as 2e, 3e, and even 5e. The subsystems weregreat. The game just used them poorly. A big part ofit is how D&D works top down in class design. The classes are designed how the designers and player want the classes to look and not how the classes would solidify based on the lore and flavor. For example the cleric is a war priest. Clerics are military arms of their church. The weekly minister isn't a cleric. The cathedral librarian isn't a cleric. The church organist isn'ta cleric. The cardinal of the destignated area isn't a church. Clerics are trained warriors sent out to smash the enemies of their faith, find sacred relics in dangerous areas, and aid heroes in the quest against church foes. Therefore War and Protection clerics should be Martial and Divine. 4e was lazy and made them only martial. 5e and 2e did little better and only put Martial paint on a Divine PC. Druids on the other hand are not roles in a church. A druid is a druid. You communed with nature and get the powers. Divine Druids get power from a god. Primal druids get power from nature spirts or nature itself. And some druids suck divine power throught nature and get both Divine and Primal energy. Again 4e went hardheaded whereas the other editions were wishywashy. Here's hoping 6e grows some confidence and let the mechanics match the flavor and matter. [/QUOTE]
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