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General Tabletop Discussion
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Nature Clerics vs. Druids?
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<blockquote data-quote="Chaosmancer" data-source="post: 8112012" data-attributes="member: 6801228"><p>1000% agree with all of this. (And I had forgotten the Druid was a controller)</p><p></p><p>------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>While true... it kind of is an odd way of looking at things. </p><p></p><p>Sort of like saying that Bard's make good farmers. I can show the mechanics for that, but it is certainly not the typical take on the class and the themes within.</p><p></p><p>--------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>You really aren't doing yourself favors man. </p><p></p><p>Here are the full rules for Dual-Wielding in 4e, with no subclasses included:</p><p></p><p>"D&D 4e uses attack powers. Follow the instructions on the power to make the attack - in most cases, you only get one attack.</p><p></p><p>When wielding more than one weapon, you can choose any wielded weapon for that attack. The only restriction is that the secondary weapons must have the off-hand property if you want to use them.</p><p></p><p>Only powers that make multiple attacks get to make attacks with the secondary weapons. These include Ranger's Twin Strike, Warden's Wildblood Frenzy, etc." </p><p></p><p>That is no where close to 10 pages. And those are the rules for dual-wielding. You only get more when you start adding feats, classes, and specific powers.</p><p></p><p></p><p>Also, if you hold designing for levels 20 thru 30 against 4e, do you also hold it against 2e and 3.X who had entire books dedicated to the idea? The 3.0 Epic Handbook, which is an entire book dedicated to the idea of going beyond level 20. </p><p></p><p>Or is it only a waste of space when you bake it into the core game instead of charging another... $50 for it?</p><p></p><p></p><p></p><p></p><p></p><p>So now it isn't just that the rules have to be short, but now they have to meet your standards of impact as well... </p><p></p><p>Glad 5e fixed that, Dual-Wielding as a base feature doesn't suck at all and require fighting styles and feats to make it competive (this is sarcasm by the way,)</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8112012, member: 6801228"] 1000% agree with all of this. (And I had forgotten the Druid was a controller) ------------------------------------------------------------------------------------------------------------------ While true... it kind of is an odd way of looking at things. Sort of like saying that Bard's make good farmers. I can show the mechanics for that, but it is certainly not the typical take on the class and the themes within. -------------------------------------------------------------------------------------------------------------------------- You really aren't doing yourself favors man. Here are the full rules for Dual-Wielding in 4e, with no subclasses included: "D&D 4e uses attack powers. Follow the instructions on the power to make the attack - in most cases, you only get one attack. When wielding more than one weapon, you can choose any wielded weapon for that attack. The only restriction is that the secondary weapons must have the off-hand property if you want to use them. Only powers that make multiple attacks get to make attacks with the secondary weapons. These include Ranger's Twin Strike, Warden's Wildblood Frenzy, etc." That is no where close to 10 pages. And those are the rules for dual-wielding. You only get more when you start adding feats, classes, and specific powers. Also, if you hold designing for levels 20 thru 30 against 4e, do you also hold it against 2e and 3.X who had entire books dedicated to the idea? The 3.0 Epic Handbook, which is an entire book dedicated to the idea of going beyond level 20. Or is it only a waste of space when you bake it into the core game instead of charging another... $50 for it? So now it isn't just that the rules have to be short, but now they have to meet your standards of impact as well... Glad 5e fixed that, Dual-Wielding as a base feature doesn't suck at all and require fighting styles and feats to make it competive (this is sarcasm by the way,) [/QUOTE]
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