Three_Haligonians
First Post
Allow me to describe a setting:
It is an island - lost in the middle of the sea. It is completely dead. By that I mean, it is entirely within a "dead magic" zone but also its very environment is stagnant and still. There are no living creatures here, from the grandest dire elephant down to the smallest bacteria - the soil is inert, the plants are all lifeless (but still there.. just dead). There is no weather - it is constantly a dull hot haze because their is no wind, no rain or anything. Even the sea surrounding the island is current-less and lifeless as well.
In fact, with the exception of air to breathe and regular atmospheric pressure, the island is very much like our moon in climate.
However, it wasn't always this way - so it is not just a barren rock. At one point in time it was probably very tropical in nature but it went "dead" in an instant. I'm wondering what it would look like to visitors who find it decades or even centuries later. Here is what I'm thinking:
- Tracks are still there, looking just as fresh as the day they were made.
- Plants are there, but dead; tall grass is yellow and dry - trees are bleached (leaves are either still on the trees or on the ground but are brown and unmoving).
- If the island was new when it was "killed", the beach rocks would still be sharp and jagged as there has been no surf or weather to wear them down.
- Interplanar travel is impossible here.
- Dead bodies from past visitors/inhabitants are still around, but how much decay would occur in these kinds of conditions? What else would such a place have or not have? Would it be going to far to suggest that not even fires can be started?
Basically, I'm looking for a set of physics to run this place under - a set that makes a certain amount of scientific sense but it doesn't have to be exact given the nature of the game.
In case it helps, the context is a cursed island my Epic group will be heading to at one point during the campaign. The main antagonist will be a ghost - one that they will have to put to rest since without magic they can't really hurt it (I am hand waving the part where ghosts can't enter antimagic fields or otherwise lose their supernatural abilities.)
J from Three Haligonians
It is an island - lost in the middle of the sea. It is completely dead. By that I mean, it is entirely within a "dead magic" zone but also its very environment is stagnant and still. There are no living creatures here, from the grandest dire elephant down to the smallest bacteria - the soil is inert, the plants are all lifeless (but still there.. just dead). There is no weather - it is constantly a dull hot haze because their is no wind, no rain or anything. Even the sea surrounding the island is current-less and lifeless as well.
In fact, with the exception of air to breathe and regular atmospheric pressure, the island is very much like our moon in climate.
However, it wasn't always this way - so it is not just a barren rock. At one point in time it was probably very tropical in nature but it went "dead" in an instant. I'm wondering what it would look like to visitors who find it decades or even centuries later. Here is what I'm thinking:
- Tracks are still there, looking just as fresh as the day they were made.
- Plants are there, but dead; tall grass is yellow and dry - trees are bleached (leaves are either still on the trees or on the ground but are brown and unmoving).
- If the island was new when it was "killed", the beach rocks would still be sharp and jagged as there has been no surf or weather to wear them down.
- Interplanar travel is impossible here.
- Dead bodies from past visitors/inhabitants are still around, but how much decay would occur in these kinds of conditions? What else would such a place have or not have? Would it be going to far to suggest that not even fires can be started?
Basically, I'm looking for a set of physics to run this place under - a set that makes a certain amount of scientific sense but it doesn't have to be exact given the nature of the game.
In case it helps, the context is a cursed island my Epic group will be heading to at one point during the campaign. The main antagonist will be a ghost - one that they will have to put to rest since without magic they can't really hurt it (I am hand waving the part where ghosts can't enter antimagic fields or otherwise lose their supernatural abilities.)
J from Three Haligonians