Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
nature-themed magic items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 6805909" data-attributes="member: 54629"><p>Found some 3e stuff in an old Dragon Magazine (issue 326). Here's my attempt at updating them to the 5e rules:</p><p></p><p><strong>Acorn of Acuity:</strong> Attunement. Grants advantage on Survival checks and allows the user to cast <em>speak with animals</em> 1/day.</p><p></p><p><strong>Arboreal Armor:</strong> Attunement. <em>+1 leather armor</em> that grants the wearer advantage on Dex (Stealth) checks to hide in forested terrain. The armor itself regenerates 1/hp per hour if it gets damaged. The wearer can cast <em>entangle</em> 3/day, while the armor grows 5 <em>goodberries</em> on itself each day.</p><p></p><p><strong>Briar Staff:</strong> Attunement. The staff has 10 charges. You can spend charges to cast <em>entangle</em> (1 charge), <em>spike growth</em> (2 charges), and <em>wall of thorns</em> (6 charges). It regains 1d6 + 4 charges at dawn but only if it is buried under 1 foot of earth in a forest that is at least 1 square mile in size.</p><p></p><p><strong>Deluge Rod:</strong> Attunement. (Cursed?) You have advantage on Con checks/saves to resist extreme heat and thirst, but you have disadvantage on Con checks/saves to resist extreme cold and drowning. It also has the properties of a <em>frostbrand</em> but it is a club rather than a sword. 3/day as a bonus action you can cause it to deal 2d6 extra cold damage when you hit with it. 1/day you can cast a suitable 5e substitute for the <em>acid fog</em> spell. 1/day you can summon one water elemental or 1d4+1 giant sharks.</p><p></p><p><strong>Eagles' Cry Bow:</strong> Attunement. This is a +2 longbow with a range of 300/1,200 ft. When you attack with the bow, you can use a bonus action to have it cry out like an eagle, granting any elf or half-elf within 30 feet of the bow one Bardic Inspiration die (d6). A creature can't have more than one die at a time.</p><p></p><p><strong>Rod of the Wild:</strong> Attunement. A <em>+2 club</em> that has four animal totems on it. Each day, the bearer can choose to gain the benefits of one of the totems. The benefits last for as long as the bearer holds the rod. </p><ul> <li data-xf-list-type="ul"><em>Bear:</em> You gain a +2 bonus to AC and you have advantage on Strength checks.</li> <li data-xf-list-type="ul"><em>Hawk:</em> You have advantage on Wisdom (Perception) checks based on sight, and you can cast <em>feather fall</em> on yourself at will.</li> <li data-xf-list-type="ul"><em>Mouse:</em> You have advantage on Dexterity (Stealth) checks, and you can cast <em>reduce person</em> on yourself at will.</li> <li data-xf-list-type="ul"><em>Salmon:</em> You gain advantage on Strength (Athletics) checks made to swim, and you can cast <em>water breathing</em> on yourself at will.</li> </ul><p></p><p><strong>Sylvan Cloak:</strong> Attunement. You have advantage on ability checks made to escape from being restrained by a grapple or manacles, etc. You have advantage on Con checks/saves to resist extreme heat and cold. Creatures have disadvantage on Survival checks to track you by scent while you are traveling in forested terrain.</p><p></p><p><strong>Sylvan Cloak, Greater:</strong> As the <em>sylvan cloak</em>, except it also grants you the ability to cast <em>tree stride</em> 1/rest, and you can animate a tree 1/day.</p><p></p><p><strong>Thornblade:</strong> Attunement. Has the properties of a <em>scimitar of speed</em>, plus 3/day the wielder can use a bonus action to coat the thorns on the blade with "bloodroot poison" (whatever that does).</p></blockquote><p></p>
[QUOTE="pukunui, post: 6805909, member: 54629"] Found some 3e stuff in an old Dragon Magazine (issue 326). Here's my attempt at updating them to the 5e rules: [B]Acorn of Acuity:[/B] Attunement. Grants advantage on Survival checks and allows the user to cast [I]speak with animals[/I] 1/day. [B]Arboreal Armor:[/B] Attunement. [I]+1 leather armor[/I] that grants the wearer advantage on Dex (Stealth) checks to hide in forested terrain. The armor itself regenerates 1/hp per hour if it gets damaged. The wearer can cast [I]entangle[/I] 3/day, while the armor grows 5 [I]goodberries[/I] on itself each day. [B]Briar Staff:[/B] Attunement. The staff has 10 charges. You can spend charges to cast [I]entangle[/I] (1 charge), [I]spike growth[/I] (2 charges), and [I]wall of thorns[/I] (6 charges). It regains 1d6 + 4 charges at dawn but only if it is buried under 1 foot of earth in a forest that is at least 1 square mile in size. [B]Deluge Rod:[/B] Attunement. (Cursed?) You have advantage on Con checks/saves to resist extreme heat and thirst, but you have disadvantage on Con checks/saves to resist extreme cold and drowning. It also has the properties of a [I]frostbrand[/I] but it is a club rather than a sword. 3/day as a bonus action you can cause it to deal 2d6 extra cold damage when you hit with it. 1/day you can cast a suitable 5e substitute for the [I]acid fog[/I] spell. 1/day you can summon one water elemental or 1d4+1 giant sharks. [B]Eagles' Cry Bow:[/B] Attunement. This is a +2 longbow with a range of 300/1,200 ft. When you attack with the bow, you can use a bonus action to have it cry out like an eagle, granting any elf or half-elf within 30 feet of the bow one Bardic Inspiration die (d6). A creature can't have more than one die at a time. [B]Rod of the Wild:[/B] Attunement. A [I]+2 club[/I] that has four animal totems on it. Each day, the bearer can choose to gain the benefits of one of the totems. The benefits last for as long as the bearer holds the rod. [list][*][I]Bear:[/I] You gain a +2 bonus to AC and you have advantage on Strength checks. [*][I]Hawk:[/I] You have advantage on Wisdom (Perception) checks based on sight, and you can cast [I]feather fall[/I] on yourself at will. [*][I]Mouse:[/I] You have advantage on Dexterity (Stealth) checks, and you can cast [I]reduce person[/I] on yourself at will. [*][I]Salmon:[/I] You gain advantage on Strength (Athletics) checks made to swim, and you can cast [I]water breathing[/I] on yourself at will.[/list] [B]Sylvan Cloak:[/B] Attunement. You have advantage on ability checks made to escape from being restrained by a grapple or manacles, etc. You have advantage on Con checks/saves to resist extreme heat and cold. Creatures have disadvantage on Survival checks to track you by scent while you are traveling in forested terrain. [B]Sylvan Cloak, Greater:[/B] As the [I]sylvan cloak[/I], except it also grants you the ability to cast [I]tree stride[/I] 1/rest, and you can animate a tree 1/day. [B]Thornblade:[/B] Attunement. Has the properties of a [I]scimitar of speed[/I], plus 3/day the wielder can use a bonus action to coat the thorns on the blade with "bloodroot poison" (whatever that does). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
nature-themed magic items
Top