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Nature's guardian ranger archetype: typo or incredibly op?
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<blockquote data-quote="Birdmetal" data-source="post: 8244490" data-attributes="member: 7030359"><p>Thanks for the response <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I can see how CR1 would start to feel pretty whimpy at higher levels, even with the hp gains and stat boosts offered during level up. But since it can be resummoned when it dies I don't think my player is going to be too worried about it dying in a couple of hits. And I'm still pretty wary of having the most capable fighter in the party at the start of the campaign be someones pet . Plus I dont know if I want to deal with the complication of the party having free access to flying transportation from the very start, since thats going to completely change the nature of their journey or involve me having to give them a lot of railroady-feeling reasons why they still have to journey as a party on foot. I feel that's exactly the reason why druids can't wildshape into flying creatures until level 8.</p><p></p><p>My player agrees that she thought it seemed too good to be true and we've settled on either using a CR 1/4 companion for now, which I will let "evolve" into higher CR at later levels or she can take the primal companion from the ranger section of Tasha's Cauldron of Everything, which is a lot less lame than the normal beast master companion offered in the PHB but wont complicate things quite as much as giving her a giant eagle right off the bat.</p></blockquote><p></p>
[QUOTE="Birdmetal, post: 8244490, member: 7030359"] Thanks for the response :) I can see how CR1 would start to feel pretty whimpy at higher levels, even with the hp gains and stat boosts offered during level up. But since it can be resummoned when it dies I don't think my player is going to be too worried about it dying in a couple of hits. And I'm still pretty wary of having the most capable fighter in the party at the start of the campaign be someones pet . Plus I dont know if I want to deal with the complication of the party having free access to flying transportation from the very start, since thats going to completely change the nature of their journey or involve me having to give them a lot of railroady-feeling reasons why they still have to journey as a party on foot. I feel that's exactly the reason why druids can't wildshape into flying creatures until level 8. My player agrees that she thought it seemed too good to be true and we've settled on either using a CR 1/4 companion for now, which I will let "evolve" into higher CR at later levels or she can take the primal companion from the ranger section of Tasha's Cauldron of Everything, which is a lot less lame than the normal beast master companion offered in the PHB but wont complicate things quite as much as giving her a giant eagle right off the bat. [/QUOTE]
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