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Nature's Role in Your Campaign
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<blockquote data-quote="Electric Wizard" data-source="post: 5940134" data-attributes="member: 83982"><p>Sounds like a lot of people agree! Let me try to keep the thread interesting...</p><p></p><p>As much as I like nature itself as an antagonist, I admit that I haven't been able to use the idea effectively in D&D. My players have been stranded in swamps and lost in the mountains and forests. In lieu of typical monsters, I threw storms, landslides and earthquakes at them. Most of them escaped unfazed after one or two saving throws, and those who were affected walked off their ability damage in a matter of days. There were all on the higher end of low level.</p><p></p><p>I don't want to turn my game into Dungeons and Donner Parties, but I do think that the wilderness survival rules in the 3rd and 4th edition books are pretty tame. I'd like the wild to be something daunting enough to equalize the very powerful and the very weak. It shouldn't matter how long you've been fighting monsters or learning spells if you're stranded in the tundra and running low on food.</p><p></p><p>Has anyone used variant wilderness rules or survival scenario "encounters" that were nastier than usual? I'd prefer later edition-compatible rules because that's most likely what I'll run when I get back to the states.</p></blockquote><p></p>
[QUOTE="Electric Wizard, post: 5940134, member: 83982"] Sounds like a lot of people agree! Let me try to keep the thread interesting... As much as I like nature itself as an antagonist, I admit that I haven't been able to use the idea effectively in D&D. My players have been stranded in swamps and lost in the mountains and forests. In lieu of typical monsters, I threw storms, landslides and earthquakes at them. Most of them escaped unfazed after one or two saving throws, and those who were affected walked off their ability damage in a matter of days. There were all on the higher end of low level. I don't want to turn my game into Dungeons and Donner Parties, but I do think that the wilderness survival rules in the 3rd and 4th edition books are pretty tame. I'd like the wild to be something daunting enough to equalize the very powerful and the very weak. It shouldn't matter how long you've been fighting monsters or learning spells if you're stranded in the tundra and running low on food. Has anyone used variant wilderness rules or survival scenario "encounters" that were nastier than usual? I'd prefer later edition-compatible rules because that's most likely what I'll run when I get back to the states. [/QUOTE]
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