Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Nature's Role in Your Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="David Howery" data-source="post: 5941088" data-attributes="member: 17239"><p>'nature is good'? Not in my DM days, it wasn't. Rangers being good made sense, since they were essentially modeled after Aragorn in LOTR; people who protected people not from the wilderness itself, but the bad things that live in the fantasy wilderness. I always figured them as being wise in the ways of normal critters, focusing more on things like humanoids and monsters that threatened to come out of the wilderness and attack innocent farmers and villagers. But for the PCs adventuring in the wilderness, I never pulled any punches. I had quite a few home-brewed rules for things like finding food and freezing in snowstorms (I'm also the guy who invented rules for jungle fever when you drink the water in a swamp)... when the WSG came out, I gleefully applied the rules from it to make life even more of a hell for the trekking PCs. And of course, one of the best things about adventuring in the wilderness is those wide open spaces... no turtling up in a 10' wide corridor. Attack from all sides, no worry about how a fireball fits into a room, etc. I usually drew up my own encounter tables to be heavily oriented towards herbivores (always more common than predators, and also more useful to hungry PCs) and had monster types a lot more rare. Nature was never 'good' in my campaigns, and getting through it was usually an adventure in itself...</p></blockquote><p></p>
[QUOTE="David Howery, post: 5941088, member: 17239"] 'nature is good'? Not in my DM days, it wasn't. Rangers being good made sense, since they were essentially modeled after Aragorn in LOTR; people who protected people not from the wilderness itself, but the bad things that live in the fantasy wilderness. I always figured them as being wise in the ways of normal critters, focusing more on things like humanoids and monsters that threatened to come out of the wilderness and attack innocent farmers and villagers. But for the PCs adventuring in the wilderness, I never pulled any punches. I had quite a few home-brewed rules for things like finding food and freezing in snowstorms (I'm also the guy who invented rules for jungle fever when you drink the water in a swamp)... when the WSG came out, I gleefully applied the rules from it to make life even more of a hell for the trekking PCs. And of course, one of the best things about adventuring in the wilderness is those wide open spaces... no turtling up in a 10' wide corridor. Attack from all sides, no worry about how a fireball fits into a room, etc. I usually drew up my own encounter tables to be heavily oriented towards herbivores (always more common than predators, and also more useful to hungry PCs) and had monster types a lot more rare. Nature was never 'good' in my campaigns, and getting through it was usually an adventure in itself... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nature's Role in Your Campaign
Top