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Nauseated flanking
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5986254" data-attributes="member: 35909"><p>Yes. Nauseated does not allow attacking of any sort, and AoO is an attack, so you cannot make an AoO while nauseated. Despite the fact you can still take some actions (move, basically). The attacking restriction is actually super important, since if you read the rules for charging when you lack a full round action (ie, the "partial charge"), they actually let you do so if limited to a standard <strong>or move</strong> action, so w/o that restriction, nauseated foes could still attack on their turns w/ partial charges despite being limited to a move action. Just an interesting side note. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Conversely, look at dazed. You cannot take physical actions. But AoOs are not actions (as explained in the link I posted in that paizo thread above the post you linked to), and dazed does nothing to prevent physical <em>non</em>-actions. "Action" has very specific meanings in D&D/PF, and many things, such as AoO, 5 ft steps, and knowledge checks, are not actions at all.</p><p></p><p>Some may balk at the lack of "realism," but:</p><p>1) Game balance matters, too. Like, in game if you're silenced and invisible...you attack flatfooted AC and get a surprise round. In real life, if the foe can't see or hear you coming...you coup de grace him and he dies. Game's too deadly if you don't scale back the brutality a bit from what logic would lead you to concluding.</p><p>2.) Ruling otherwise is yet another end result of "nerfing non-casters for the sake of realism," something I just cannot abide. It's heroic fantasy. The wizard can summon angels; my dazed fighter can instinctively trip you as you run by him. Deal with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5986254, member: 35909"] Yes. Nauseated does not allow attacking of any sort, and AoO is an attack, so you cannot make an AoO while nauseated. Despite the fact you can still take some actions (move, basically). The attacking restriction is actually super important, since if you read the rules for charging when you lack a full round action (ie, the "partial charge"), they actually let you do so if limited to a standard [b]or move[/b] action, so w/o that restriction, nauseated foes could still attack on their turns w/ partial charges despite being limited to a move action. Just an interesting side note. :) Conversely, look at dazed. You cannot take physical actions. But AoOs are not actions (as explained in the link I posted in that paizo thread above the post you linked to), and dazed does nothing to prevent physical [i]non[/i]-actions. "Action" has very specific meanings in D&D/PF, and many things, such as AoO, 5 ft steps, and knowledge checks, are not actions at all. Some may balk at the lack of "realism," but: 1) Game balance matters, too. Like, in game if you're silenced and invisible...you attack flatfooted AC and get a surprise round. In real life, if the foe can't see or hear you coming...you coup de grace him and he dies. Game's too deadly if you don't scale back the brutality a bit from what logic would lead you to concluding. 2.) Ruling otherwise is yet another end result of "nerfing non-casters for the sake of realism," something I just cannot abide. It's heroic fantasy. The wizard can summon angels; my dazed fighter can instinctively trip you as you run by him. Deal with it. :p [/QUOTE]
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