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<blockquote data-quote="DMZ2112" data-source="post: 8913000" data-attributes="member: 78752"><p>Not D&D5, but the old AD&D2 rules say skeleton crew of 10, maximum crew of 35; between two and five of these would have been illithids manning series helms (linked helms to capitalize on spell-like abilities in the absence of caster levels) keeping the ship moving. The AD&D2 material also has a much more reasonable total weapons crew of 8 rather than 14 (three ballistae, a catapult [mangonel], and a jettison). </p><p></p><p>Going by the deck plans, probably more than half of the crew would be slave labor; the "cellblock" in the D&D5 description is "slave quarters" in the original, while the "thrall quarters" were "officers' quarters;" I'm assuming at least two slaves to each cell for a total of 18. There is about 300 sqft dedicated to separate "crew quarters," however. The bits labeled "mind flayer quarters" in the D&D5 box are "staterooms" in the original, which suggests to me that additional mind flayers aboard are more passengers (or at best working the series helm in shifts) than crew. </p><p></p><p>Hope this is helpful. In general I've found that the old AD&D2 Spelljammer ship descriptions have much more useful detail than anything printed in the new box, unfortunately.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 8913000, member: 78752"] Not D&D5, but the old AD&D2 rules say skeleton crew of 10, maximum crew of 35; between two and five of these would have been illithids manning series helms (linked helms to capitalize on spell-like abilities in the absence of caster levels) keeping the ship moving. The AD&D2 material also has a much more reasonable total weapons crew of 8 rather than 14 (three ballistae, a catapult [mangonel], and a jettison). Going by the deck plans, probably more than half of the crew would be slave labor; the "cellblock" in the D&D5 description is "slave quarters" in the original, while the "thrall quarters" were "officers' quarters;" I'm assuming at least two slaves to each cell for a total of 18. There is about 300 sqft dedicated to separate "crew quarters," however. The bits labeled "mind flayer quarters" in the D&D5 box are "staterooms" in the original, which suggests to me that additional mind flayers aboard are more passengers (or at best working the series helm in shifts) than crew. Hope this is helpful. In general I've found that the old AD&D2 Spelljammer ship descriptions have much more useful detail than anything printed in the new box, unfortunately. [/QUOTE]
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