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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Naval battle in 4E
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<blockquote data-quote="Davachido" data-source="post: 5025289" data-attributes="member: 85919"><p>oohh naval battles, I love battles that go outside the normal abilities, but anyway to answer some of your questions.</p><p></p><p></p><p></p><p>You can have the battle go on in stages, so each battle is defending a different section of the boat without a short rest in between (endurance battles go go). You could also have the encounter split in half say, I.e. Have half the PCs on one side of their boat, half of them on the others and the same for the enemies. </p><p> </p><p></p><p></p><p>Ranged attacks sound good, don't forget boarding boats would have cannons or it could be a ramming boat so the enemies could lay and wait till their boat gets a ram onto the PCs boat causing them to make a balance check or get knocked prone as they board.</p><p></p><p>The PCs can protect their own boat with their own cannons (if they have them), burning arrows or the like in spells. You can also assign one of the PCs to act as the captain to determine how the PCs boat will evade or counter attacks the other boat does. </p><p></p><p>Don't forget boat damage can have some fun effects for the PCs to contend with, say a hull breach causing members to be slowed if they are in the hull of the ship. (thus someone may want to use the ritual make whole after the battle while the others bail water or something.)</p><p></p><p>Of course none of what I have said up above are directly from the book, just some ideas you could do and attach some rulings with them, just make sure to stick with whatever ruling you gave them.</p></blockquote><p></p>
[QUOTE="Davachido, post: 5025289, member: 85919"] oohh naval battles, I love battles that go outside the normal abilities, but anyway to answer some of your questions. You can have the battle go on in stages, so each battle is defending a different section of the boat without a short rest in between (endurance battles go go). You could also have the encounter split in half say, I.e. Have half the PCs on one side of their boat, half of them on the others and the same for the enemies. Ranged attacks sound good, don't forget boarding boats would have cannons or it could be a ramming boat so the enemies could lay and wait till their boat gets a ram onto the PCs boat causing them to make a balance check or get knocked prone as they board. The PCs can protect their own boat with their own cannons (if they have them), burning arrows or the like in spells. You can also assign one of the PCs to act as the captain to determine how the PCs boat will evade or counter attacks the other boat does. Don't forget boat damage can have some fun effects for the PCs to contend with, say a hull breach causing members to be slowed if they are in the hull of the ship. (thus someone may want to use the ritual make whole after the battle while the others bail water or something.) Of course none of what I have said up above are directly from the book, just some ideas you could do and attach some rulings with them, just make sure to stick with whatever ruling you gave them. [/QUOTE]
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Naval battle in 4E
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