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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Naval battle in 4E
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<blockquote data-quote="Stoat" data-source="post: 5025835" data-attributes="member: 16786"><p>I did a simple naval battle several months ago. There were two ships involved: the one the PC's were on and the one the pirates were on. The battle went down in two parts.</p><p></p><p>Part 1: An Obsidian-style skill challenge. Failure meant the pirates would catch up the players' ship and board it (with some bonuses to their attacks). Success meant the players could choose to escape or board the pirates (with a surprise round and initiative).</p><p></p><p>The players could use skills like nature (to navigate) spot (to sight in weapons and look for currents) diplomacy and intimidate (to motivate their crew). I also allowed successful attacks against the enemy ship to count as success (the players had a ballista with stats lifted from Trollhaunt.)</p><p></p><p>This part was, at best, lackluster. We hadn't been playing 4E long and the players had a hard time getting into the spirit of the skill challenge. Frankly, the challenge felt artificial and a little contrived. </p><p></p><p>The players won the challenge and decided to board the pirates -- moving on to Part 2.</p><p></p><p>Part 2: A straight up fight between the PC's and two NPC crewmen on one side and a big ole stack of pirates on the other. The battlemat featured the PC's boat adjacent to the pirate ship, which was a gigantic catamaran crewed by goblins. The PC's and their followers slaughtered the goblins over the course of five or six rounds and had a jolly time doing it.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5025835, member: 16786"] I did a simple naval battle several months ago. There were two ships involved: the one the PC's were on and the one the pirates were on. The battle went down in two parts. Part 1: An Obsidian-style skill challenge. Failure meant the pirates would catch up the players' ship and board it (with some bonuses to their attacks). Success meant the players could choose to escape or board the pirates (with a surprise round and initiative). The players could use skills like nature (to navigate) spot (to sight in weapons and look for currents) diplomacy and intimidate (to motivate their crew). I also allowed successful attacks against the enemy ship to count as success (the players had a ballista with stats lifted from Trollhaunt.) This part was, at best, lackluster. We hadn't been playing 4E long and the players had a hard time getting into the spirit of the skill challenge. Frankly, the challenge felt artificial and a little contrived. The players won the challenge and decided to board the pirates -- moving on to Part 2. Part 2: A straight up fight between the PC's and two NPC crewmen on one side and a big ole stack of pirates on the other. The battlemat featured the PC's boat adjacent to the pirate ship, which was a gigantic catamaran crewed by goblins. The PC's and their followers slaughtered the goblins over the course of five or six rounds and had a jolly time doing it. [/QUOTE]
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Naval battle in 4E
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