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Naval combat rules
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<blockquote data-quote="Elephant" data-source="post: 3715503" data-attributes="member: 17431"><p>I call BS on Stormwrack's rules. Fire is much deadlier to a ship of timber, canvas, and rope than it implies - with or without powder magazines. Set a sail on fire, watch it spread to the entire ship, then enjoy the light show as it burns to the waterline. Using Fireball to destroy a "section" of rigging as though you're hitting it with a disintegrator is entirely the wrong way to model the situation.</p><p></p><p>The reason you shoot the rigging with a fireball is to start fires, not to damage it directly. Sure, sailors can try to put out the fires started on the deck, sails, and rigging, but there won't be enough sailors to put out all the fires you'll start...especially if they have to worry about another fireball the next round. Besides, you'll probably kill a few sailors with the first fireball.</p><p></p><p>To answer your question, I'd say, no, D&D doesn't have a system to make sinking a ship more worthwhile than slaughtering the crew. It really doesn't model environmental threats (like objects catching on fire) well.</p></blockquote><p></p>
[QUOTE="Elephant, post: 3715503, member: 17431"] I call BS on Stormwrack's rules. Fire is much deadlier to a ship of timber, canvas, and rope than it implies - with or without powder magazines. Set a sail on fire, watch it spread to the entire ship, then enjoy the light show as it burns to the waterline. Using Fireball to destroy a "section" of rigging as though you're hitting it with a disintegrator is entirely the wrong way to model the situation. The reason you shoot the rigging with a fireball is to start fires, not to damage it directly. Sure, sailors can try to put out the fires started on the deck, sails, and rigging, but there won't be enough sailors to put out all the fires you'll start...especially if they have to worry about another fireball the next round. Besides, you'll probably kill a few sailors with the first fireball. To answer your question, I'd say, no, D&D doesn't have a system to make sinking a ship more worthwhile than slaughtering the crew. It really doesn't model environmental threats (like objects catching on fire) well. [/QUOTE]
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