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Naval Combat System Suggestions?
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<blockquote data-quote="Rel" data-source="post: 4626893" data-attributes="member: 99"><p>I have a system that I designed for WFRP that might be of use, although it would take some adjustments to port to 4e. The main thing though is that it uses cannons as the primary means of one ship damaging another.</p><p></p><p>Before undertaking that or any other systemic application to the issue, I would encourage you to get clarity on the assumptions of your world and this battle in particular with regards to naval warfare. Without gunpowder and cannons a faster ship always has the advantage over a slower ship because the faster ship can always decide whether it wants to engage or disengage. This is still true with gunpowder and cannons but a larger ship can protect itself against another ship by having lots of cannons on board.</p><p></p><p>Wizardry can take the place of such things but it doesn't necessarily scale. For Wizards of equal ability you are still always better off to have a faster ship than a slower ship for the same reasons as above. A larger ship could (presumably) carry more Wizards but a larger ship isn't necessarily slower due to <a href="http://en.wikipedia.org/wiki/Hull_speed" target="_blank">Hull Speed.</a></p><p></p><p>In all probability the major determining factor in any such battle is going to be the number and ability of marines on each vessel.</p></blockquote><p></p>
[QUOTE="Rel, post: 4626893, member: 99"] I have a system that I designed for WFRP that might be of use, although it would take some adjustments to port to 4e. The main thing though is that it uses cannons as the primary means of one ship damaging another. Before undertaking that or any other systemic application to the issue, I would encourage you to get clarity on the assumptions of your world and this battle in particular with regards to naval warfare. Without gunpowder and cannons a faster ship always has the advantage over a slower ship because the faster ship can always decide whether it wants to engage or disengage. This is still true with gunpowder and cannons but a larger ship can protect itself against another ship by having lots of cannons on board. Wizardry can take the place of such things but it doesn't necessarily scale. For Wizards of equal ability you are still always better off to have a faster ship than a slower ship for the same reasons as above. A larger ship could (presumably) carry more Wizards but a larger ship isn't necessarily slower due to [URL="http://en.wikipedia.org/wiki/Hull_speed"]Hull Speed.[/URL] In all probability the major determining factor in any such battle is going to be the number and ability of marines on each vessel. [/QUOTE]
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