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General Tabletop Discussion
*Dungeons & Dragons
Naval Combat? :)
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<blockquote data-quote="Derren" data-source="post: 7008835" data-attributes="member: 2518"><p>One thing you have to decide is what kind of ships there are. While there was some overlap most people have a very specific idea of naval combat which is also affected by the setting.</p><p></p><p>One method is galley combat with its different subtypes (Ramming combat like the Romans and Greeks did, the floating castle styles from the Japanese or a more modern approach with Venice, Ottomans or even the Barbary pirates).</p><p>Then of course there is the classic Age of Sail combat either with longbows or already with cannons. This is what is usually associated with medieval fantasy naval combat and also with swashbucklers.</p><p>I also want to list modern(is) naval combat (turrets instead of fixed cannons) but that is almost never used with medieval fantasy games.</p><p></p><p>Then you have to decide how realistic you want it to be, because frankly real naval combat had very little to do with "swashbuckler" naval combat.</p><p></p><p>Oh and one thing, most people vastly underestimate the crew size of old ships, so think about how many NPCs you are willing to have (and run).</p></blockquote><p></p>
[QUOTE="Derren, post: 7008835, member: 2518"] One thing you have to decide is what kind of ships there are. While there was some overlap most people have a very specific idea of naval combat which is also affected by the setting. One method is galley combat with its different subtypes (Ramming combat like the Romans and Greeks did, the floating castle styles from the Japanese or a more modern approach with Venice, Ottomans or even the Barbary pirates). Then of course there is the classic Age of Sail combat either with longbows or already with cannons. This is what is usually associated with medieval fantasy naval combat and also with swashbucklers. I also want to list modern(is) naval combat (turrets instead of fixed cannons) but that is almost never used with medieval fantasy games. Then you have to decide how realistic you want it to be, because frankly real naval combat had very little to do with "swashbuckler" naval combat. Oh and one thing, most people vastly underestimate the crew size of old ships, so think about how many NPCs you are willing to have (and run). [/QUOTE]
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