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Naval Combat? :)
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<blockquote data-quote="LegionError121" data-source="post: 7009070" data-attributes="member: 6870641"><p>What I believe I'm going to do is give the players choice as to how they deal with ships <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>My Idea would be to give sea vehicles their own stats and levels based on their destructive potential, craftmanship, size and how use to PC's are to using a certain type or individual boat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In other words, Levels reflect on how much of a risk it is to fight them rather than just a complete reflection of how many ships an enemy has grinded through <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>As for Ship specific weapons, I would like everything a ship could use to be classed as an Imporived weapon and that what happens to the ship isn't determined by the overall hp but on whether it gets blown to bits or not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's ok to have a lot of holes in your ship so long as it isn't sinking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However, players would recieve debuffs or be limited in some way based on damage, for example, if there's a hole in the deck, that would be classed as Dangeous terrain or become an obstackle that would have to be jumped over <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>And at the core of it, it'll be like having a level 1 character fighting another level 1 character so you'll just be trying to shoot the enemy and you'll be checking to see if things hit or if said bolder yo have catapulted has managed to smash through wood <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Last of all is the subject of loot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've decided that if you completely destroy the enemy ship and it sinks, it would up to you if you want to try and recover some of it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If loot gets burned up because some wizard likes fireballs, tough. If you're diving down for gold, you would have to make a Strength + Dex check vs the weight of yourself and the thing you are trying to pull out of the water <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> of course water currents and your ability to swim would also come into this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="LegionError121, post: 7009070, member: 6870641"] What I believe I'm going to do is give the players choice as to how they deal with ships :) My Idea would be to give sea vehicles their own stats and levels based on their destructive potential, craftmanship, size and how use to PC's are to using a certain type or individual boat :) In other words, Levels reflect on how much of a risk it is to fight them rather than just a complete reflection of how many ships an enemy has grinded through :) As for Ship specific weapons, I would like everything a ship could use to be classed as an Imporived weapon and that what happens to the ship isn't determined by the overall hp but on whether it gets blown to bits or not :) It's ok to have a lot of holes in your ship so long as it isn't sinking :) However, players would recieve debuffs or be limited in some way based on damage, for example, if there's a hole in the deck, that would be classed as Dangeous terrain or become an obstackle that would have to be jumped over :) And at the core of it, it'll be like having a level 1 character fighting another level 1 character so you'll just be trying to shoot the enemy and you'll be checking to see if things hit or if said bolder yo have catapulted has managed to smash through wood :) Last of all is the subject of loot :) I've decided that if you completely destroy the enemy ship and it sinks, it would up to you if you want to try and recover some of it :) If loot gets burned up because some wizard likes fireballs, tough. If you're diving down for gold, you would have to make a Strength + Dex check vs the weight of yourself and the thing you are trying to pull out of the water :) of course water currents and your ability to swim would also come into this :) [/QUOTE]
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