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<blockquote data-quote="Fenris2" data-source="post: 3233103" data-attributes="member: 7318"><p>[sblock="Nor Darak"]</p><p>Basics:</p><p></p><p>Name: Nor Darak</p><p>Race: Human</p><p>Class: Scoundrel 2, Jedi Gaurdian 5, Jedi Weapon Master 3</p><p>System: ?</p><p>Sex: Male </p><p>Age: 27</p><p>Height: 1.75 meters (5'9")</p><p>Weight: 73 kilos (165 lbs)</p><p>Eyes: Blue</p><p>Hair: Brown</p><p>Rep: +3</p><p>FP: 11 (+10 from levels, +2 constructed own lightsaber, +1 from Force Sensitive)</p><p></p><p>Appearance: Nor is a relatively short, thin human with dark wavy hair and a ready grin framed by his mustasche and goatee.</p><p>Most people almost instantly want to smile at him when you engage him in conversation. He dresses in nice quality black clothing</p><p>and carries his lightsaber (gold colored blade) at his side.</p><p></p><p></p><p>Combat:</p><p></p><p>VP: 70 / 70 </p><p>WP: 14</p><p>Defense: 21 (+10 base, +9 defense bonus, +2 dex)</p><p>23 vs 'blasters' with defelect and can redirect at -3</p><p>Init: +2</p><p></p><p>BAB: +9/+4 Fort: +8 (+6 base, +2 Con)</p><p>MAB: +11/+6 Ref: +12 (+9 base, +2 Dex)</p><p>RAB: +11/+6 Will: +7 (+5 base, +2 Wis)</p><p></p><p>Lightsaber +11/+11/+6 or +13/+8 for 4d8-1, crit: 19-20/x2</p><p></p><p>favorite maneuver: Disarm at (+AB, +4 Improved Disarm, +4 Large Weapon), follow w/ Force Mastery free action of Move Object (2 vp) to get weapon = Lol!</p><p></p><p></p><p>Stats:</p><p></p><p>Str: 8 (-1) 0 pts</p><p>Int: 14 (+2) 6 pts</p><p>Wis: 15 (+2) 6 pts</p><p>Dex: 14 (+2) 6 pts</p><p>Con: 15 (+2) 6 pts</p><p>Cha: 14 (+2) 6 pts</p><p></p><p></p><p>Skills:</p><p></p><p>Basic Skills</p><p></p><p>Computer Usage +10 = 8 Ranks + 2 Int</p><p>Craft: Lightsaber +5 = 3 Ranks + 2 Int</p><p>Diplomacy +10 = 8 Ranks + 2 Cha</p><p>Entertain: Comedy +5 = 3 Ranks + 2 Cha</p><p>Gambling +5 = 3 Ranks + 2 Cha</p><p>Hide +17 = 5 Ranks + 2 Dex + 10 Suit</p><p>Move Silently +13 = 1 Ranks + 2 Dex + 10 Suit</p><p>Search +2 = 0 Ranks + 2 Int</p><p>Sense Motive +5 = 3 Ranks + 2 Wis</p><p>Spot +2 = 0 Ranks + 2 Wis</p><p>Tumble +8 = 6 Ranks + 2 Dex</p><p></p><p>Langauges:</p><p></p><p>Read/Write/Speak: Basic, Sith, Binary</p><p></p><p>Force Skills</p><p></p><p>Affect Mind +15 = 13 Ranks + 2 Cha</p><p>Battle Mind +12 = 9 Ranks + 3 Con</p><p>Move Object +15 = 13 Ranks + 2 Int</p><p>Heal Other +10 = 8 Ranks + 2 Cha</p><p>Heal Self +5 = 1 Ranks + 2 Wis +2 Attuned</p><p></p><p>Ship Skills</p><p></p><p>Astrogate +10 = 8 Ranks + 2 Int</p><p>Pilot +15 = 13 Ranks + 2 Dex</p><p>Repair +5 = 3 Ranks + 2 Int</p><p></p><p></p><p>Special Abilities:</p><p></p><p>Deflect: Defence +2</p><p>Deflect: Attack -3 </p><p>Increase Light Saber Damage +2d8 </p><p>Illict Goods</p><p>Lucky: 1/day</p><p>Weapon Mastery: Rapid Strike</p><p></p><p></p><p>Feats:</p><p></p><p>Force</p><p></p><p>Alter</p><p>Attuned</p><p>Control</p><p>Force Mastery</p><p>Force Sensitive</p><p>Sense</p><p></p><p>Combat</p><p></p><p>Exotic Weapon Proficiency - Lightsaber</p><p>Exotic Weapon Proficiency - Great Lightsaber</p><p>Expertise</p><p>Improved Disarm</p><p>Weapon Finese</p><p>Weapon Focus: Light Saber</p><p>Weapon Group: Blaster Pistols</p><p>Weapon Group: Simple Weapons</p><p></p><p>Other</p><p></p><p>Starship Operation - Star Fighter, in this case "War Pig"</p><p></p><p></p><p>Equipment & Wealth</p><p></p><p>Dual Phase Lightsaber</p><p></p><p>Aratech R82 Jump Boots</p><p>4 spare fuel packs</p><p></p><p>Aliexie/Kronbing Stealth Suit</p><p>Modified: +1 less dex penalty</p><p>Personalized: looks like clothing</p><p></p><p>Naboo Technologies Secure-A3 Comlink</p><p>50km, encryptable DC 35</p><p></p><p>Culcanis MicroInstruments Tagger</p><p></p><p>Vidgraph Peer Macrobinoculers</p><p>Dark vision, low ligth vision, spot -1/8 meters</p><p>moutable on hood for stealth suit</p><p></p><p>Credits: 300</p><p>[/sblock]</p><p></p><p></p><p>[sblock="4 students"]</p><p>Derryl Vandenboom II. Noble 1/Jedi Guardian 4. A 14 year old male Adarian student of the force. Derryl is the spoiled scion of a famous family.</p><p>He actually tries pretty hard to learn the ways of a Jedi - or he would be out regardless of his family's connections. . . </p><p>But, his attitudes end up getting in the way and alienating others as often as not. Like a cat, he seems to likes Nor a lot for some reason, even though Nor is not exactly partial to him.</p><p>None the less, Derryl is on Nor's short list for padawan, figuring him a good candidate for a fixer' upper as it where. </p><p></p><p>Threesa Reed. Jedi Councilor 3. A shy 13 year old female human force user whose mastery of the force has been slower than that of her fellows.</p><p>This has produced some feelings of insecurity and lack of confidence inside herself. She is crushing fierce on Nor, but has it under control most of the time. </p><p>Nor has (obviously) not returned the feelings although he has gone along giving her extra piloting lessons when he can. She not only has an aptitude, but </p><p>he also hopes that it will break the insecurity bubble. Nor has an eye on her as one of two leading candidates for his Padawan learner, but only if she can get over that crush first. </p><p></p><p>Roos Feldmith. Jedi Councilor 5. A 15 year old human and a born pessimist. Roos is very, very bright, but has both a bit of a sarcastic mouth and philosophical bent. </p><p>Nor sees a lot of potential in Roos as well, as he does with all 'his' of students when you get right down to it. IF his attitude and motivation changed a bit he would be fine. </p><p>Then again, that is Nor talking, someone who is not exactly a traditional Jedi of any sort. </p><p></p><p>Vassa. Jedi Guardian 4. A strong 11 year old female Farghul force user and recent arrival. Vassa is someone who rarely thinks ahead about what she is doing, and sometimes makes situations worse because of it.</p><p>Nor hopes that some patients an common sense will work its way into her head, but beyond that she will probably make a fine Jedi some day assuming she does not go off and get herself (or someone else) killed before then.</p><p>Given all that, at this time he does not see himself taking her on as a Padawan learner as others need his attention more.</p><p>[/sblock]</p><p></p><p></p><p>[sblock="Nor's Ship: War Pig"]</p><p>Space Ship: Designed as per Starships of the Galaxy</p><p></p><p>Nor's Ship - War Pig</p><p></p><p>Description:</p><p></p><p>War Pig is a 60' long solid, but decrepit appearing, star fighter that is almost big enough to be a transport. However, looks can be decieving, as War Pig is actually immaculatly kept and maintained with the outer appearance purposely kept in line with a lightly armed tramp in order to reduce unwanted attention. </p><p></p><p>Visually, imagine a reversed twin tailed manataray with the two rigid "tails" sticking straight out parallel to the sides of the ray's main body. The Ion engines would be where the "mouth" would be and crew quarters are along either "tail" with a cockpit on the right "tail". Cargo is stored in the center "belly" area, ahead of the engines, and loaded from a ramp that descends from beneath the "belly" area.</p><p></p><p>The only visible armarment consists of a ion cannon turrets mounted on the outside leading edge of both tails and one on top near the engnes; all to give them near 360 dgreee fire arc. The remaining main gun is concealed and Nor has kept that a secret. </p><p></p><p>Crew accomidations include a rather spacious lounge/galley and cockpit along one "tail" along with two sets of facilites. THe other tail has two small double state rooms with facilites at either end and 8 medium sized "coffin" births between them. </p><p></p><p></p><p>Stat Block:</p><p></p><p>Class: Starfighter, Cost: 398,500, Size: Tiny (20m long), Initiative: +4 (+2 size, +2 crew), Crew: 1 (Nor), Passengers: 15, Cargo Capacity: 47 tons, Consumables: 2 weeks,</p><p>Hyperdrive: 2x, Backup Hyperdrive: 12x, Maximum Speed: Ramming (10), Maneuver: +20 (+2 size, +3 thrusters, -2 armor, +1 settings, +15 crew), Defense: 27 (+10 base, +5 armor, +2 size)</p><p>Shield Points: 120, Hull Points: 150, DR: 10</p><p>Weapon: TurboQuad Laser, Fire Arc: Turret, Attack Bonus: +15 (+2 size, +4 targeting, +9 Nor) , Damage: 6d10x5, Range Modifiers: P 0, S 0, M -2, L -4</p><p>Weapon: Ion Cannon, Fire Arc: Turret, Attack Bonus: +13 (+2 size, +2 targeting, +9 Nor) , Damage: Special, Range Modifiers: P 0, S 0, M -2, L -4</p><p></p><p>Star Ships of the Galaxy Build Info:</p><p></p><p>Type: Star Fighter</p><p>Size: Tiny 1 pt +2 size mod DR 10 Armor 15 (10 base, + 5 Armored)</p><p>Automation: Crew 1 10 pt</p><p>Life Support: 16 Total 4 pt</p><p>Stowage 47 Tons 5 pt</p><p>Consumbles: 2 weeks 4 pt</p><p>Hyperdrive: x2 7 pt</p><p>Backup Hyperdrive: 12x 1 pt</p><p>Ion Engines: Ramming 12 pt Maneuverability: Avg +2 (-2 armor, +3 maneuvering thrusters, +1 Inertial settings) Speed: Ramming 10 (9 engines, +1 MC Ion drives)</p><p>Shields: 120 10 pt </p><p>Super Structure: 150 5 pt</p><p>Weapons Suite: 32 9 pt</p><p></p><p>Options:</p><p></p><p>Maneuvering Thrusters 32,000 +3 piloting, 1 ton storage </p><p>Armor 100,000 -2 piloting, +5 Defense, DR 10</p><p>MC Ion Engines 20,000 +1 Speed</p><p>2/3 Q ship Treatment 6 pt 30,000 concelealed: cargo hold, 2 droid fighter bays, main gun</p><p>Inertial Dampers Set Low +1 Piloting, failed roll = d4 VP/WP damage to crew/passengers</p><p>Subspace Transciever 3,000 </p><p></p><p>Weapons:</p><p></p><p>1x Turret 1x TurboQuadLaser 20,000 6d10x5, +4 targeting computer, modified: -5 autofire penalty, 20 firm points, concealed</p><p>3x Turret 1x Ion Cannon 11,250 -2 Ionize on up to medium sized targets, +2 targeting computer, modified: long range, 4 firm points each </p><p>2x Droid Starfighter bays 1 ton each storage each </p><p></p><p>Droids</p><p></p><p>1x Used Droid Star Fighter 5,000 Wayne, quirk: gets easily lost, mod: beam weapons have alt trigger set to 1d10x2 for training purposes</p><p>1x Used R2 Astromech Droid 2,250 Timone, quirk: thinks he is smarter than most living beings</p><p></p><p>Other:</p><p></p><p>1 Pot Bellied Pig Priceless "Captain" Pumba, Nor's pet, "runs" ship</p><p></p><p>Costs:</p><p></p><p>Point cost 74 pt 175,000</p><p>Options cost 223,500</p><p>Total: 398,500</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fenris2, post: 3233103, member: 7318"] [sblock="Nor Darak"] Basics: Name: Nor Darak Race: Human Class: Scoundrel 2, Jedi Gaurdian 5, Jedi Weapon Master 3 System: ? Sex: Male Age: 27 Height: 1.75 meters (5'9") Weight: 73 kilos (165 lbs) Eyes: Blue Hair: Brown Rep: +3 FP: 11 (+10 from levels, +2 constructed own lightsaber, +1 from Force Sensitive) Appearance: Nor is a relatively short, thin human with dark wavy hair and a ready grin framed by his mustasche and goatee. Most people almost instantly want to smile at him when you engage him in conversation. He dresses in nice quality black clothing and carries his lightsaber (gold colored blade) at his side. Combat: VP: 70 / 70 WP: 14 Defense: 21 (+10 base, +9 defense bonus, +2 dex) 23 vs 'blasters' with defelect and can redirect at -3 Init: +2 BAB: +9/+4 Fort: +8 (+6 base, +2 Con) MAB: +11/+6 Ref: +12 (+9 base, +2 Dex) RAB: +11/+6 Will: +7 (+5 base, +2 Wis) Lightsaber +11/+11/+6 or +13/+8 for 4d8-1, crit: 19-20/x2 favorite maneuver: Disarm at (+AB, +4 Improved Disarm, +4 Large Weapon), follow w/ Force Mastery free action of Move Object (2 vp) to get weapon = Lol! Stats: Str: 8 (-1) 0 pts Int: 14 (+2) 6 pts Wis: 15 (+2) 6 pts Dex: 14 (+2) 6 pts Con: 15 (+2) 6 pts Cha: 14 (+2) 6 pts Skills: Basic Skills Computer Usage +10 = 8 Ranks + 2 Int Craft: Lightsaber +5 = 3 Ranks + 2 Int Diplomacy +10 = 8 Ranks + 2 Cha Entertain: Comedy +5 = 3 Ranks + 2 Cha Gambling +5 = 3 Ranks + 2 Cha Hide +17 = 5 Ranks + 2 Dex + 10 Suit Move Silently +13 = 1 Ranks + 2 Dex + 10 Suit Search +2 = 0 Ranks + 2 Int Sense Motive +5 = 3 Ranks + 2 Wis Spot +2 = 0 Ranks + 2 Wis Tumble +8 = 6 Ranks + 2 Dex Langauges: Read/Write/Speak: Basic, Sith, Binary Force Skills Affect Mind +15 = 13 Ranks + 2 Cha Battle Mind +12 = 9 Ranks + 3 Con Move Object +15 = 13 Ranks + 2 Int Heal Other +10 = 8 Ranks + 2 Cha Heal Self +5 = 1 Ranks + 2 Wis +2 Attuned Ship Skills Astrogate +10 = 8 Ranks + 2 Int Pilot +15 = 13 Ranks + 2 Dex Repair +5 = 3 Ranks + 2 Int Special Abilities: Deflect: Defence +2 Deflect: Attack -3 Increase Light Saber Damage +2d8 Illict Goods Lucky: 1/day Weapon Mastery: Rapid Strike Feats: Force Alter Attuned Control Force Mastery Force Sensitive Sense Combat Exotic Weapon Proficiency - Lightsaber Exotic Weapon Proficiency - Great Lightsaber Expertise Improved Disarm Weapon Finese Weapon Focus: Light Saber Weapon Group: Blaster Pistols Weapon Group: Simple Weapons Other Starship Operation - Star Fighter, in this case "War Pig" Equipment & Wealth Dual Phase Lightsaber Aratech R82 Jump Boots 4 spare fuel packs Aliexie/Kronbing Stealth Suit Modified: +1 less dex penalty Personalized: looks like clothing Naboo Technologies Secure-A3 Comlink 50km, encryptable DC 35 Culcanis MicroInstruments Tagger Vidgraph Peer Macrobinoculers Dark vision, low ligth vision, spot -1/8 meters moutable on hood for stealth suit Credits: 300 [/sblock] [sblock="4 students"] Derryl Vandenboom II. Noble 1/Jedi Guardian 4. A 14 year old male Adarian student of the force. Derryl is the spoiled scion of a famous family. He actually tries pretty hard to learn the ways of a Jedi - or he would be out regardless of his family's connections. . . But, his attitudes end up getting in the way and alienating others as often as not. Like a cat, he seems to likes Nor a lot for some reason, even though Nor is not exactly partial to him. None the less, Derryl is on Nor's short list for padawan, figuring him a good candidate for a fixer' upper as it where. Threesa Reed. Jedi Councilor 3. A shy 13 year old female human force user whose mastery of the force has been slower than that of her fellows. This has produced some feelings of insecurity and lack of confidence inside herself. She is crushing fierce on Nor, but has it under control most of the time. Nor has (obviously) not returned the feelings although he has gone along giving her extra piloting lessons when he can. She not only has an aptitude, but he also hopes that it will break the insecurity bubble. Nor has an eye on her as one of two leading candidates for his Padawan learner, but only if she can get over that crush first. Roos Feldmith. Jedi Councilor 5. A 15 year old human and a born pessimist. Roos is very, very bright, but has both a bit of a sarcastic mouth and philosophical bent. Nor sees a lot of potential in Roos as well, as he does with all 'his' of students when you get right down to it. IF his attitude and motivation changed a bit he would be fine. Then again, that is Nor talking, someone who is not exactly a traditional Jedi of any sort. Vassa. Jedi Guardian 4. A strong 11 year old female Farghul force user and recent arrival. Vassa is someone who rarely thinks ahead about what she is doing, and sometimes makes situations worse because of it. Nor hopes that some patients an common sense will work its way into her head, but beyond that she will probably make a fine Jedi some day assuming she does not go off and get herself (or someone else) killed before then. Given all that, at this time he does not see himself taking her on as a Padawan learner as others need his attention more. [/sblock] [sblock="Nor's Ship: War Pig"] Space Ship: Designed as per Starships of the Galaxy Nor's Ship - War Pig Description: War Pig is a 60' long solid, but decrepit appearing, star fighter that is almost big enough to be a transport. However, looks can be decieving, as War Pig is actually immaculatly kept and maintained with the outer appearance purposely kept in line with a lightly armed tramp in order to reduce unwanted attention. Visually, imagine a reversed twin tailed manataray with the two rigid "tails" sticking straight out parallel to the sides of the ray's main body. The Ion engines would be where the "mouth" would be and crew quarters are along either "tail" with a cockpit on the right "tail". Cargo is stored in the center "belly" area, ahead of the engines, and loaded from a ramp that descends from beneath the "belly" area. The only visible armarment consists of a ion cannon turrets mounted on the outside leading edge of both tails and one on top near the engnes; all to give them near 360 dgreee fire arc. The remaining main gun is concealed and Nor has kept that a secret. Crew accomidations include a rather spacious lounge/galley and cockpit along one "tail" along with two sets of facilites. THe other tail has two small double state rooms with facilites at either end and 8 medium sized "coffin" births between them. Stat Block: Class: Starfighter, Cost: 398,500, Size: Tiny (20m long), Initiative: +4 (+2 size, +2 crew), Crew: 1 (Nor), Passengers: 15, Cargo Capacity: 47 tons, Consumables: 2 weeks, Hyperdrive: 2x, Backup Hyperdrive: 12x, Maximum Speed: Ramming (10), Maneuver: +20 (+2 size, +3 thrusters, -2 armor, +1 settings, +15 crew), Defense: 27 (+10 base, +5 armor, +2 size) Shield Points: 120, Hull Points: 150, DR: 10 Weapon: TurboQuad Laser, Fire Arc: Turret, Attack Bonus: +15 (+2 size, +4 targeting, +9 Nor) , Damage: 6d10x5, Range Modifiers: P 0, S 0, M -2, L -4 Weapon: Ion Cannon, Fire Arc: Turret, Attack Bonus: +13 (+2 size, +2 targeting, +9 Nor) , Damage: Special, Range Modifiers: P 0, S 0, M -2, L -4 Star Ships of the Galaxy Build Info: Type: Star Fighter Size: Tiny 1 pt +2 size mod DR 10 Armor 15 (10 base, + 5 Armored) Automation: Crew 1 10 pt Life Support: 16 Total 4 pt Stowage 47 Tons 5 pt Consumbles: 2 weeks 4 pt Hyperdrive: x2 7 pt Backup Hyperdrive: 12x 1 pt Ion Engines: Ramming 12 pt Maneuverability: Avg +2 (-2 armor, +3 maneuvering thrusters, +1 Inertial settings) Speed: Ramming 10 (9 engines, +1 MC Ion drives) Shields: 120 10 pt Super Structure: 150 5 pt Weapons Suite: 32 9 pt Options: Maneuvering Thrusters 32,000 +3 piloting, 1 ton storage Armor 100,000 -2 piloting, +5 Defense, DR 10 MC Ion Engines 20,000 +1 Speed 2/3 Q ship Treatment 6 pt 30,000 concelealed: cargo hold, 2 droid fighter bays, main gun Inertial Dampers Set Low +1 Piloting, failed roll = d4 VP/WP damage to crew/passengers Subspace Transciever 3,000 Weapons: 1x Turret 1x TurboQuadLaser 20,000 6d10x5, +4 targeting computer, modified: -5 autofire penalty, 20 firm points, concealed 3x Turret 1x Ion Cannon 11,250 -2 Ionize on up to medium sized targets, +2 targeting computer, modified: long range, 4 firm points each 2x Droid Starfighter bays 1 ton each storage each Droids 1x Used Droid Star Fighter 5,000 Wayne, quirk: gets easily lost, mod: beam weapons have alt trigger set to 1d10x2 for training purposes 1x Used R2 Astromech Droid 2,250 Timone, quirk: thinks he is smarter than most living beings Other: 1 Pot Bellied Pig Priceless "Captain" Pumba, Nor's pet, "runs" ship Costs: Point cost 74 pt 175,000 Options cost 223,500 Total: 398,500 [/sblock] [/QUOTE]
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