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Nazareth Awakened - Chapter 02: Wives of Solomon
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<blockquote data-quote="TillForPie" data-source="post: 6331499" data-attributes="member: 6762758"><p><span style="font-family: 'Courier New'"><em>I started to type out info to everyone about how if they'd used a mage sight spell around her since morning they would have seen that Chance had a spell on her, but just to make it easier on us we'll say Chance casts it now. If it had mattered earlier I would have let her have it up already. This saves you a point of mana, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></em></span></p><p><span style="font-family: 'Courier New'">[sblock=Spell: Temporal Dodge]Roll: Time 2 + Gnosis 1 = <strong>Failure</strong> with 0 successes</span></p><p><span style="font-family: 'Courier New'">Reroll: Time 2 + Gnosis 1 = <strong>Success</strong> with 1 success</span></p><p><span style="font-family: 'Courier New'">Chance provides herself with 2 points of armor. <em>I'll probably always roll for armor spells so that we can determine their potency, as unlike sensory spells, armor spells could be common targets for dispelling. I might just start assuming one success when used outside of combat/time-critical situations, like with sensory spells. We'll see!</em>[/sblock]The others can feel it as Chance weaves protective magic about herself. They can even <em>see</em> the spell on her thanks to their mage sight - it's churning very slowly over the surface of her body like a murky soup (<em>OOC Note: When looking at a spell with mage sight it's possible to examine it using the scrutiny rules I've mentioned before, described in full starting on page 277 of the Mage: The Awakening rule book</em>).</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Harper shivers hard for a moment when he joins Chance in the sanctuary. <em>Is it colder in here than outside?</em> Harper adds the strength of his beam to Chance's. As far as they can tell there's nothing in the rafters. </span></p></blockquote><p></p>
[QUOTE="TillForPie, post: 6331499, member: 6762758"] [FONT=Courier New][I]I started to type out info to everyone about how if they'd used a mage sight spell around her since morning they would have seen that Chance had a spell on her, but just to make it easier on us we'll say Chance casts it now. If it had mattered earlier I would have let her have it up already. This saves you a point of mana, too. :p[/I] [sblock=Spell: Temporal Dodge]Roll: Time 2 + Gnosis 1 = [b]Failure[/b] with 0 successes Reroll: Time 2 + Gnosis 1 = [b]Success[/b] with 1 success Chance provides herself with 2 points of armor. [I]I'll probably always roll for armor spells so that we can determine their potency, as unlike sensory spells, armor spells could be common targets for dispelling. I might just start assuming one success when used outside of combat/time-critical situations, like with sensory spells. We'll see![/I][/sblock]The others can feel it as Chance weaves protective magic about herself. They can even [i]see[/i] the spell on her thanks to their mage sight - it's churning very slowly over the surface of her body like a murky soup ([I]OOC Note: When looking at a spell with mage sight it's possible to examine it using the scrutiny rules I've mentioned before, described in full starting on page 277 of the Mage: The Awakening rule book[/I]). Harper shivers hard for a moment when he joins Chance in the sanctuary. [I]Is it colder in here than outside?[/I] Harper adds the strength of his beam to Chance's. As far as they can tell there's nothing in the rafters. [/FONT] [/QUOTE]
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