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Nazareth Awakened - Chapter 02: Wives of Solomon
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<blockquote data-quote="TillForPie" data-source="post: 6358640" data-attributes="member: 6762758"><p><span style="font-family: 'Courier New'"><em>In the interest of Keeping Things Moving™ I'm going to assume [MENTION=4936]Shayuri[/MENTION] has Chance cast Temporal Eddies (the Time arcanum mage sight spell) at the minimum requirements without using Willpower. </em></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">The six hours passes faster than any of the group would have anticipated, and the weight of the spent time seems to fall upon them all at once.</span></p><p><span style="font-family: 'Courier New'">[sblock=Ritual spellcasting]Law's 1st Roll: Death 2 + Gnosis 1 + Willpower 3 = 0 successes</span></p><p><span style="font-family: 'Courier New'">Law's 2nd Roll: Death 2 + Gnosis 1 + Willpower 3 = 2 successes</span></p><p><span style="font-family: 'Courier New'">Total: 2 successes = <strong>Failure</strong></span></p><p><span style="font-family: 'Courier New'">Unfortunately even spending two points of Willpower isn't enough for Law and he only manages 2 successes against the 4 he requires. Law is down to 3 Willpower remaining (he'll regain one of these points after a night's rest, the second point will take a week to recover).</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Agnasci's 1st Roll: Mind 2 + Gnosis 1 = 0 successes</span></p><p><span style="font-family: 'Courier New'">Agnasci's 2nd Roll: Mind 2 + Gnosis 1 + Willpower 3 = 4 successes</span></p><p><span style="font-family: 'Courier New'">Total: 4 successes = <strong>Success</strong></span></p><p><span style="font-family: 'Courier New'">Thanks to a 10-again reroll Agnasci scores more than the 3 required successes to cast his spell. Agnasci is down to 3 Willpower remaining (he'll recover one spent point after a night's rest, the other spent point from earlier will still take a week to recover).</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Harper's 1st Roll: Spirit 2 + Gnosis 1 = 0 successes</span></p><p><span style="font-family: 'Courier New'">Harper's 2nd Roll: Spirit 2 + Gnosis 1 + Willpower 3 = 2 successes</span></p><p><span style="font-family: 'Courier New'">Total: 2 successes = <strong>Failure</strong></span></p><p><span style="font-family: 'Courier New'">Unfortunately even after spending a point of Willpower Harper isn't quite able to score the required 3 successes. Harper's down to 5 Willpower remaining (he'll recover his spent Willpower after a night's rest).</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Chance's 1st Roll: Time 2 + Gnosis 1 = 1 success</span></p><p><span style="font-family: 'Courier New'">Chance's 2nd Roll: Time 2 + Gnosis 1 = 0 successes</span></p><p><span style="font-family: 'Courier New'">Total: 1 success = <strong>Failure</strong></span></p><p><span style="font-family: 'Courier New'">Unfortunately Chance didn't score the required 3 successes to cast the spell.[/sblock]Agnasci is the only one to manage ritual casting on his first attempt. He's greeted by an environment overflowing with magic. There are stacks of spells all over the room, including a few on Penrose himself. The ball bearing making circuits around the room isn't magical itself but it is being propelled by... not a spell, precisely, but magical energy. The pulsing veins the group had seen running along the surface of the earth in various locations in and around Nazareth are present here: Four separate lines meet in the center of the ceiling where they create a throbbing nexus that Agnasci can only assume is the ley itself. The hallow isn't <em>visible</em>, but with the mage sight Agnasci's spell provides he can determine with a certainty that it is here. Mana trickles through it into the world like the slow dripping of water from a leaky faucet. This is certainly the home of a mage.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Penrose has his students line up by his desk and they all feel the surge of magic as he casts a spell of his own (Agnasci can actually see it in the form of magical energy bubbling up from within his mentor and blossoming into a spell). He inspects each of the four before nodding at Agnasci. "Well done. You can take a cupful on your way out." Agnasci knows he's referring to the water cooler in the kitchen. "To the rest of you: Keep practicing whenever you have the time. You're free to go."</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><em>The four are free to speak to Penrose or leave. The tass Agnasci's won will increase his mana total by 1. Once the scene has ended we'll be fast-forwarding a few days of in-game time.</em></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><span style="font-size: 15px"><strong><u>Experience</u></strong></span></span></p><p><span style="font-family: 'Courier New'">The group has encountered new supernal mysteries for the first time: They've begun their investigations into the mysterious Earnshaw, experienced a haunting, poked around at the sites of dormant hallows, and finished a lesson with Penrose. Everyone is awarded 4 points of Arcane Experience (<em>pg 340 of the Mage: The Awakening rulebook</em>). Arcane Experience works in the same way as normal Experience except that it can only be spent on increasing or restoring Gnosis, Wisdom, and Willpower (Wisdom increases and Willpower restoration have decreased Experience costs as outlined in the <a href="http://www.enworld.org/forum/showthread.php?355116" target="_blank">OOC Thread</a>). Normal Experience and Arcane Experience can be combined.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Everyone should have a total of 5 Arcane Experience and 0 Normal Experience at this time.</span></p></blockquote><p></p>
[QUOTE="TillForPie, post: 6358640, member: 6762758"] [FONT=Courier New][I]In the interest of Keeping Things Moving™ I'm going to assume [MENTION=4936]Shayuri[/MENTION] has Chance cast Temporal Eddies (the Time arcanum mage sight spell) at the minimum requirements without using Willpower. [/I] The six hours passes faster than any of the group would have anticipated, and the weight of the spent time seems to fall upon them all at once. [sblock=Ritual spellcasting]Law's 1st Roll: Death 2 + Gnosis 1 + Willpower 3 = 0 successes Law's 2nd Roll: Death 2 + Gnosis 1 + Willpower 3 = 2 successes Total: 2 successes = [b]Failure[/b] Unfortunately even spending two points of Willpower isn't enough for Law and he only manages 2 successes against the 4 he requires. Law is down to 3 Willpower remaining (he'll regain one of these points after a night's rest, the second point will take a week to recover). Agnasci's 1st Roll: Mind 2 + Gnosis 1 = 0 successes Agnasci's 2nd Roll: Mind 2 + Gnosis 1 + Willpower 3 = 4 successes Total: 4 successes = [b]Success[/b] Thanks to a 10-again reroll Agnasci scores more than the 3 required successes to cast his spell. Agnasci is down to 3 Willpower remaining (he'll recover one spent point after a night's rest, the other spent point from earlier will still take a week to recover). Harper's 1st Roll: Spirit 2 + Gnosis 1 = 0 successes Harper's 2nd Roll: Spirit 2 + Gnosis 1 + Willpower 3 = 2 successes Total: 2 successes = [b]Failure[/b] Unfortunately even after spending a point of Willpower Harper isn't quite able to score the required 3 successes. Harper's down to 5 Willpower remaining (he'll recover his spent Willpower after a night's rest). Chance's 1st Roll: Time 2 + Gnosis 1 = 1 success Chance's 2nd Roll: Time 2 + Gnosis 1 = 0 successes Total: 1 success = [b]Failure[/b] Unfortunately Chance didn't score the required 3 successes to cast the spell.[/sblock]Agnasci is the only one to manage ritual casting on his first attempt. He's greeted by an environment overflowing with magic. There are stacks of spells all over the room, including a few on Penrose himself. The ball bearing making circuits around the room isn't magical itself but it is being propelled by... not a spell, precisely, but magical energy. The pulsing veins the group had seen running along the surface of the earth in various locations in and around Nazareth are present here: Four separate lines meet in the center of the ceiling where they create a throbbing nexus that Agnasci can only assume is the ley itself. The hallow isn't [i]visible[/i], but with the mage sight Agnasci's spell provides he can determine with a certainty that it is here. Mana trickles through it into the world like the slow dripping of water from a leaky faucet. This is certainly the home of a mage. Penrose has his students line up by his desk and they all feel the surge of magic as he casts a spell of his own (Agnasci can actually see it in the form of magical energy bubbling up from within his mentor and blossoming into a spell). He inspects each of the four before nodding at Agnasci. "Well done. You can take a cupful on your way out." Agnasci knows he's referring to the water cooler in the kitchen. "To the rest of you: Keep practicing whenever you have the time. You're free to go." [i]The four are free to speak to Penrose or leave. The tass Agnasci's won will increase his mana total by 1. Once the scene has ended we'll be fast-forwarding a few days of in-game time.[/i] [SIZE=4][B][U]Experience[/U][/B][/SIZE] The group has encountered new supernal mysteries for the first time: They've begun their investigations into the mysterious Earnshaw, experienced a haunting, poked around at the sites of dormant hallows, and finished a lesson with Penrose. Everyone is awarded 4 points of Arcane Experience ([i]pg 340 of the Mage: The Awakening rulebook[/i]). Arcane Experience works in the same way as normal Experience except that it can only be spent on increasing or restoring Gnosis, Wisdom, and Willpower (Wisdom increases and Willpower restoration have decreased Experience costs as outlined in the [url=http://www.enworld.org/forum/showthread.php?355116]OOC Thread[/url]). Normal Experience and Arcane Experience can be combined. Everyone should have a total of 5 Arcane Experience and 0 Normal Experience at this time.[/FONT] [/QUOTE]
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