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Nazareth Awakened - Chapter 02: Wives of Solomon
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<blockquote data-quote="TillForPie" data-source="post: 6395292" data-attributes="member: 6762758"><p><span style="font-family: 'Courier New'"><strong><u>Chance</u></strong></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Were she walking through the town, flipping through channels, or turning to a random page in a book, Chance's call to fate for a sign might be guaranteed a clear response. With such a limited pool of variables all she can do is try. And hope.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">When she opens her eyes she's looking across the street at a house. The building and its yard are shrouded in darkness, but just at the end of sight is a mailbox - the mailbox itself is unextraordinary near as she can tell, but Crow has switched positions, now perched atop the box and staring back at her. It's hard to tell if her spell is signalling to her with the box or the bird. So much for fate.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">"<em>Ugghhh,</em>" comes a groan from the biker. Chance looks back down at him to see him jerking something out of his jacket with great difficulty. For a terrifying second she thinks it might be a gun and that he's actually managed to get the drop on her, but it's not a weapon. It's a little wooden token: The carving from the night at the trailer. He makes a gurgling sound and his arm drops, the carving of Chance clacking to the asphalt where it rests among the blood and water. The biker goes still, eyes unmoving. Destiny's made her choice for her.[sblock=Wisdom Degeneration Roll]Wisdom 4 Sin: 3 dice = <strong>Success</strong> with 1 success</span></p><p><span style="font-family: 'Courier New'">Chance does not suffer Wisdom degeneration[/sblock]He's <em>dead</em>. This man probably deserved to die, but still, a man is dead and Chance can't possibly know if the curse of ill-fortune she laid upon him contributed to that. </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><em>Chance has made the first degeneration roll of the game. She passed the roll and has not lost Wisdom. Typically this represents a healthy, emotionally normative response to what's happened (as opposed to being unaffected at all, which is in keeping with Wisdom/Morality loss) but Chance is your character and her response (both immediate and long-term) is yours to decide as her player. Regardless of what you decide, she will not lose Wisdom. A similar roll will be made for Law once he is made aware of the man's death.</em></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong><u>Harper</u></strong></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Harper is made aware of the biker's death thanks to his innate connection with Crow. He knows Chance is with him.</span></p></blockquote><p></p>
[QUOTE="TillForPie, post: 6395292, member: 6762758"] [FONT=Courier New][B][U]Chance[/U][/B] Were she walking through the town, flipping through channels, or turning to a random page in a book, Chance's call to fate for a sign might be guaranteed a clear response. With such a limited pool of variables all she can do is try. And hope. When she opens her eyes she's looking across the street at a house. The building and its yard are shrouded in darkness, but just at the end of sight is a mailbox - the mailbox itself is unextraordinary near as she can tell, but Crow has switched positions, now perched atop the box and staring back at her. It's hard to tell if her spell is signalling to her with the box or the bird. So much for fate. "[i]Ugghhh,[/i]" comes a groan from the biker. Chance looks back down at him to see him jerking something out of his jacket with great difficulty. For a terrifying second she thinks it might be a gun and that he's actually managed to get the drop on her, but it's not a weapon. It's a little wooden token: The carving from the night at the trailer. He makes a gurgling sound and his arm drops, the carving of Chance clacking to the asphalt where it rests among the blood and water. The biker goes still, eyes unmoving. Destiny's made her choice for her.[sblock=Wisdom Degeneration Roll]Wisdom 4 Sin: 3 dice = [b]Success[/b] with 1 success Chance does not suffer Wisdom degeneration[/sblock]He's [i]dead[/i]. This man probably deserved to die, but still, a man is dead and Chance can't possibly know if the curse of ill-fortune she laid upon him contributed to that. [i]Chance has made the first degeneration roll of the game. She passed the roll and has not lost Wisdom. Typically this represents a healthy, emotionally normative response to what's happened (as opposed to being unaffected at all, which is in keeping with Wisdom/Morality loss) but Chance is your character and her response (both immediate and long-term) is yours to decide as her player. Regardless of what you decide, she will not lose Wisdom. A similar roll will be made for Law once he is made aware of the man's death.[/i] [B][U]Harper[/U][/B] Harper is made aware of the biker's death thanks to his innate connection with Crow. He knows Chance is with him.[/FONT] [/QUOTE]
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