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NC Game Day IX - January 21 (PRE-REG NOW OPEN)
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<blockquote data-quote="Shemeska" data-source="post: 2756153" data-attributes="member: 11697"><p><strong>Don't blame the Yugoloths this time around. Like Pilate, our hands are clean here.</strong></p><p></p><p>Alright, I submitted my game to the NC Gameday Site. Afternoon preferably, just so I'm properly awake.</p><p></p><p>3e DnD.</p><p></p><p><strong>Title:</strong> <u>The Iron Wrought <em>Cage</em></u></p><p></p><p><strong>Description: </strong></p><p></p><p>The last thing you remember is being in Sigil, the City of Doors, staring at the haze above you shortly after the light began to fade from the sunless sky, looking up at the twinkling 'stars' formed by furnace fires, smokestacks and streetlamps on the opposite side of the city. There, at that point, your memories go black, and you recall nothing more.</p><p></p><p>You're still in Sigil, so you presume, sitting in the middle of the Hall of Speakers. One thing strikes you deeply though, and not just the fact that you're groggily waking up on its floor. The cavernous building is deathly quiet. There's not a sound, and normally you'd be able to distantly hear the everyday din and ruckus of the populace outside, especially with the Market and Guildhall Wards of the city hedging up to the Hall on all sides. But there's nothing of the sort.</p><p></p><p>You sit up and the fog clears from your mind. It's still as quiet as a tomb as you turn around and see the unconscious bodies of several others there on the floor. Incongruity on top of more incongruities, but what strikes you most is what you see through the open doors of the Hall's main entrance: the streets of Sigil, cold, quiet and empty.</p><p></p><p><strong>Details:</strong></p><p></p><p>3 to 6 players. PCs of 8th level or equivalent ECL (I may alter this a bit higher).</p><p></p><p>I'll have some pre-gen characters, or folks can come up with their own (subject to my prior approval).</p><p></p><p>Expect my normal tone for games. That is to say, -dark- with a bit of paranoia tossed in. Immersive, RP heavy, with decidedly more mature themes. The violence level, language, etc is entirely situation dependant, and I don't water down my Evil. If fiends are involved (*polite chuckle*) expect them to act like fiends, and not to be toned down in the slightest, so don't expect roses and candy as you beat up orcs and save a village. <img src="http://arcanofox.foxpaws.net/shemmywink.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Shemeska, post: 2756153, member: 11697"] [b]Don't blame the Yugoloths this time around. Like Pilate, our hands are clean here.[/b] Alright, I submitted my game to the NC Gameday Site. Afternoon preferably, just so I'm properly awake. 3e DnD. [b]Title:[/b] [u]The Iron Wrought [i]Cage[/i][/u] [b]Description: [/b] The last thing you remember is being in Sigil, the City of Doors, staring at the haze above you shortly after the light began to fade from the sunless sky, looking up at the twinkling 'stars' formed by furnace fires, smokestacks and streetlamps on the opposite side of the city. There, at that point, your memories go black, and you recall nothing more. You're still in Sigil, so you presume, sitting in the middle of the Hall of Speakers. One thing strikes you deeply though, and not just the fact that you're groggily waking up on its floor. The cavernous building is deathly quiet. There's not a sound, and normally you'd be able to distantly hear the everyday din and ruckus of the populace outside, especially with the Market and Guildhall Wards of the city hedging up to the Hall on all sides. But there's nothing of the sort. You sit up and the fog clears from your mind. It's still as quiet as a tomb as you turn around and see the unconscious bodies of several others there on the floor. Incongruity on top of more incongruities, but what strikes you most is what you see through the open doors of the Hall's main entrance: the streets of Sigil, cold, quiet and empty. [b]Details:[/b] 3 to 6 players. PCs of 8th level or equivalent ECL (I may alter this a bit higher). I'll have some pre-gen characters, or folks can come up with their own (subject to my prior approval). Expect my normal tone for games. That is to say, -dark- with a bit of paranoia tossed in. Immersive, RP heavy, with decidedly more mature themes. The violence level, language, etc is entirely situation dependant, and I don't water down my Evil. If fiends are involved (*polite chuckle*) expect them to act like fiends, and not to be toned down in the slightest, so don't expect roses and candy as you beat up orcs and save a village. [IMG]http://arcanofox.foxpaws.net/shemmywink.gif[/IMG] [/QUOTE]
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