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NC Game Day VII - April 23!
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<blockquote data-quote="der_kluge" data-source="post: 2090593" data-attributes="member: 945"><p>I'm ok with this if the others are. Although part of the creative process has to happen at game time. If you prepare for this beforehand, a lot of the creativity is going to get lost. It sounds counter-intuitive, but it's true. People can't prepare for the game mentally ahead of time if they don't know what the character level is, at least not as easily. Besides, in the past we've usually just thrown together characters, and ignore things like skills. Just getting the basics down isn't terribly time-consuming. The longest part is picking spells for spellcasters. If we're sticking to the core rules, which I recommend, it simplifies the process a great deal.</p><p> But, I'm ok with whatever everyone decides.</p><p></p><p></p><p></p><p></p><p>I think you overestimate the necessity for game statistics. In my experience, the stats coming out of the MM are usually sufficient. Otherwise, just broad concepts such as "this guy is a necromancer with summoning spells" is about the only stat creation that is required. The thing is, if I describe an individual in the game, you don't know *what* he is. I might have an idea which is very specific, or it could be very vague. About all I might have come up with is an appearance, a name, and a personality. If I pass it to you, you're completely free to make the guy into whatever you want him to be. In other words, unless I give some indication in the game that he is a wizard, or sorcerer, you're free to turn him into a 1st level noble, or a doppleganger. It's up to you.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2090593, member: 945"] I'm ok with this if the others are. Although part of the creative process has to happen at game time. If you prepare for this beforehand, a lot of the creativity is going to get lost. It sounds counter-intuitive, but it's true. People can't prepare for the game mentally ahead of time if they don't know what the character level is, at least not as easily. Besides, in the past we've usually just thrown together characters, and ignore things like skills. Just getting the basics down isn't terribly time-consuming. The longest part is picking spells for spellcasters. If we're sticking to the core rules, which I recommend, it simplifies the process a great deal. But, I'm ok with whatever everyone decides. I think you overestimate the necessity for game statistics. In my experience, the stats coming out of the MM are usually sufficient. Otherwise, just broad concepts such as "this guy is a necromancer with summoning spells" is about the only stat creation that is required. The thing is, if I describe an individual in the game, you don't know *what* he is. I might have an idea which is very specific, or it could be very vague. About all I might have come up with is an appearance, a name, and a personality. If I pass it to you, you're completely free to make the guy into whatever you want him to be. In other words, unless I give some indication in the game that he is a wizard, or sorcerer, you're free to turn him into a 1st level noble, or a doppleganger. It's up to you. [/QUOTE]
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