Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
NC Game Day VII - April 23!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Old One" data-source="post: 2100971" data-attributes="member: 83"><p>Henry,</p><p></p><p><strong>Drain:</strong> Base Drain is 1d8 - current spell energy of non-lethal damage (with a minimum of 1 regardless of the roll). Any time you augment spells, the drain increases. Divided the final Magic Use DC by 5 (round down) to get the additional drain. So an augmented spell whose final DC is 57 would create drain of 1d8+11-current spell energy in non-lethal damage (minimum of 1)</p><p></p><p><strong>Spell Preparation:</strong> You can prepare some spells in advance. This is similar to regular spell casting in that you "pre-cast" the spell and complete it with a standard action. However, if you take damage, there is chance of losing the stored effect. If you fall unconscious, you lose all stored effects. You can store a number of effects equal to your INT modifier. This is useful for prepping "big bang" spells in advance, since you could really crank up the DC...takes downtime to cast all but the initiator action and hit some damn high DCs.</p><p></p><p><strong>Mindset:</strong> Don't limit yourself to the typical D20 spell casting engine mindset. You can achieve some very powerful effects with the BCCS system, but most aren't going to be as instantaneous as normal D20. For instance, you could create a Wards Emanation (Fire Protection 10) of 10' radius for 10 rounds for a total Magic Use DC of 53. This would require 8 actions (4 rounds of full-time casting). But how do you get there with a Magic Use bonus of 33? Adding in a somatic prop, a material prop and a fetish prop gives you a +12 boost to Magic Use, for a total of 45...allowing you to hit your DC 53 by taking 10 - you just need to wave your arms, throw a pinch of sulfer in the air and wave a fancy stick and you are good to go.</p><p></p><p>Of course, you would need a bit of time to pull this off (4 rounds minimum), although you can take other actions while casting the spell. Since Fightin' Tony is 1st magnitude, he can delay up to 1 round between casting actions. So, assuming a spell that results in a 4-action casting time, he could start casting (1 action), move, load a crossbow, continue casting (1 action), move, fire the crossbow, continue casting (1 action), continue casting (1 action) over a 4 round period. However, each "break" in the casting action requires a successful concentration check against the spell DC. Failure increases the DC by +4. In this example, he would have 2 "breaks", neccessitating 2 concentration checks.</p><p></p><p>There is no way to "speed up" a spell.</p><p></p><p>Hope this helps a bit...</p><p></p><p>~ OO</p></blockquote><p></p>
[QUOTE="Old One, post: 2100971, member: 83"] Henry, [B]Drain:[/B] Base Drain is 1d8 - current spell energy of non-lethal damage (with a minimum of 1 regardless of the roll). Any time you augment spells, the drain increases. Divided the final Magic Use DC by 5 (round down) to get the additional drain. So an augmented spell whose final DC is 57 would create drain of 1d8+11-current spell energy in non-lethal damage (minimum of 1) [B]Spell Preparation:[/B] You can prepare some spells in advance. This is similar to regular spell casting in that you "pre-cast" the spell and complete it with a standard action. However, if you take damage, there is chance of losing the stored effect. If you fall unconscious, you lose all stored effects. You can store a number of effects equal to your INT modifier. This is useful for prepping "big bang" spells in advance, since you could really crank up the DC...takes downtime to cast all but the initiator action and hit some damn high DCs. [B]Mindset:[/B] Don't limit yourself to the typical D20 spell casting engine mindset. You can achieve some very powerful effects with the BCCS system, but most aren't going to be as instantaneous as normal D20. For instance, you could create a Wards Emanation (Fire Protection 10) of 10' radius for 10 rounds for a total Magic Use DC of 53. This would require 8 actions (4 rounds of full-time casting). But how do you get there with a Magic Use bonus of 33? Adding in a somatic prop, a material prop and a fetish prop gives you a +12 boost to Magic Use, for a total of 45...allowing you to hit your DC 53 by taking 10 - you just need to wave your arms, throw a pinch of sulfer in the air and wave a fancy stick and you are good to go. Of course, you would need a bit of time to pull this off (4 rounds minimum), although you can take other actions while casting the spell. Since Fightin' Tony is 1st magnitude, he can delay up to 1 round between casting actions. So, assuming a spell that results in a 4-action casting time, he could start casting (1 action), move, load a crossbow, continue casting (1 action), move, fire the crossbow, continue casting (1 action), continue casting (1 action) over a 4 round period. However, each "break" in the casting action requires a successful concentration check against the spell DC. Failure increases the DC by +4. In this example, he would have 2 "breaks", neccessitating 2 concentration checks. There is no way to "speed up" a spell. Hope this helps a bit... ~ OO [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
NC Game Day VII - April 23!
Top