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NC Game Day VII - April 23!
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<blockquote data-quote="Old One" data-source="post: 2101129" data-attributes="member: 83"><p>Henry,</p><p></p><p></p><p></p><p>At one time...no limit per day. So if you have some downtime in between encounters and have burned through your prepped spells, you can whip up a new batch (although 2 might not make a batch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>You actually "pre-cast" the spell, so you have to hit the DC during your prep period. This means that you can take all kinds of extra time to hit a higher DC. Taking damage while you have a stored effect triggers a concentration check. The DC is the <u>base</u> spell DC + damage taken. So if you had a base DC 15 spell prepped (regardless of the final DC) and took 10 points of damage, you need to make a DC 25 Concentration check. You can also burn a point of spell energy to automatically retain any stored spells or use an action point to assist on the roll.</p><p></p><p></p><p></p><p>Not quite. Reading the example passage more carefully, it seems to indicate that any round during which you are not continuously casting, you must make a Concentration check (DC = Spell DC). Failing adds +4 to the Magic Use check (for each failure). So in the example I used above, you would actually need 3 concentration checks. You could, however, still take a full round "off" from casting the spell (as a 1st magnitude dude).</p><p></p><p>~ OO</p></blockquote><p></p>
[QUOTE="Old One, post: 2101129, member: 83"] Henry, At one time...no limit per day. So if you have some downtime in between encounters and have burned through your prepped spells, you can whip up a new batch (although 2 might not make a batch ;)). You actually "pre-cast" the spell, so you have to hit the DC during your prep period. This means that you can take all kinds of extra time to hit a higher DC. Taking damage while you have a stored effect triggers a concentration check. The DC is the [U]base[/U] spell DC + damage taken. So if you had a base DC 15 spell prepped (regardless of the final DC) and took 10 points of damage, you need to make a DC 25 Concentration check. You can also burn a point of spell energy to automatically retain any stored spells or use an action point to assist on the roll. Not quite. Reading the example passage more carefully, it seems to indicate that any round during which you are not continuously casting, you must make a Concentration check (DC = Spell DC). Failing adds +4 to the Magic Use check (for each failure). So in the example I used above, you would actually need 3 concentration checks. You could, however, still take a full round "off" from casting the spell (as a 1st magnitude dude). ~ OO [/QUOTE]
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