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NC Game Day VII - April 23!
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<blockquote data-quote="Old One" data-source="post: 2127237" data-attributes="member: 83"><p>Riggs,</p><p></p><p>Glad to be of service!</p><p></p><p>Nakia,</p><p></p><p>Scroll up to see Maxian...</p><p></p><p>Other <strong><em><span style="color: RoyalBlue">Demon Scorpion</span></em></strong> players...I am working on the backgrounder, equipment, etc and should have that completed shortly. A couple of notes, caveats, etc to get you in the mood:</p><ul> <li data-xf-list-type="ul"> Death/Dying/Etc - We will be using the Grim Tales mechanics for this (with a few adjustments), but will be using the BCCS Healing/Healing Talents. This includes Massive Damage Threshhold, a slightly enhanced range before death for those with higher CON scores, etc. This also means <u>limited</u> insta-heals...aside from Vercinius's medic ability and some magic items. Most healing consists of converting lethal damage to non-lethal damage, which then recovers at the standard non-lethal damage rate of 1 point/character level/hour. In GT, you are disabled at 0 hp and remain disabled until you exceed - Current CON modifier (so a PC with a 16 CON can act as disabled from 0 to -3 hps, unless another condition, such as blowing an MDT, prevails).</li> <li data-xf-list-type="ul"> Armor as damage conversion. We will be using this variant. Armor converts damage equal to its AC bonus from lethal to non-lethal for <em>physical</em> attacks. Note that most magic, such as energy effects, is not subject to damage conversion. I will be providing your PC with an armor type I feel is most appropriate. Feel free to petition for an armor change if you feel it is warranted.</li> <li data-xf-list-type="ul"> Defense bonus. The trade-off on armor conversion is the affect on class-based defensive bonus. You class-based defensive bonus is limited to the maximum DEX bonus for the armor you are wearing. One of the armor augmentations for BCCS equipment reduces this penalty and I will add it in where I feel it makes sense.</li> <li data-xf-list-type="ul"> Caster Fetishes. I will probably provide the 2 casters with fetishes totaling +X in Magic Use bonuses, but allow you flexibility on how you want to break the fetishes up. For example, if I provide you with +12 fetish bonuses, you can put it all on one +12 fetish for one spell talent or break it up among 3 or 4 talents. Bonuses will need to be in increments of 2. There may also be a couple of enhanced material components that will allow +X bonus to certain spells with limited usage.</li> </ul><p>More to follow soon!</p><p></p><p>~ OO</p></blockquote><p></p>
[QUOTE="Old One, post: 2127237, member: 83"] Riggs, Glad to be of service! Nakia, Scroll up to see Maxian... Other [B][I][COLOR=RoyalBlue]Demon Scorpion[/COLOR][/I][/B] players...I am working on the backgrounder, equipment, etc and should have that completed shortly. A couple of notes, caveats, etc to get you in the mood: [list] [*] Death/Dying/Etc - We will be using the Grim Tales mechanics for this (with a few adjustments), but will be using the BCCS Healing/Healing Talents. This includes Massive Damage Threshhold, a slightly enhanced range before death for those with higher CON scores, etc. This also means [U]limited[/U] insta-heals...aside from Vercinius's medic ability and some magic items. Most healing consists of converting lethal damage to non-lethal damage, which then recovers at the standard non-lethal damage rate of 1 point/character level/hour. In GT, you are disabled at 0 hp and remain disabled until you exceed - Current CON modifier (so a PC with a 16 CON can act as disabled from 0 to -3 hps, unless another condition, such as blowing an MDT, prevails). [*] Armor as damage conversion. We will be using this variant. Armor converts damage equal to its AC bonus from lethal to non-lethal for [I]physical[/I] attacks. Note that most magic, such as energy effects, is not subject to damage conversion. I will be providing your PC with an armor type I feel is most appropriate. Feel free to petition for an armor change if you feel it is warranted. [*] Defense bonus. The trade-off on armor conversion is the affect on class-based defensive bonus. You class-based defensive bonus is limited to the maximum DEX bonus for the armor you are wearing. One of the armor augmentations for BCCS equipment reduces this penalty and I will add it in where I feel it makes sense. [*] Caster Fetishes. I will probably provide the 2 casters with fetishes totaling +X in Magic Use bonuses, but allow you flexibility on how you want to break the fetishes up. For example, if I provide you with +12 fetish bonuses, you can put it all on one +12 fetish for one spell talent or break it up among 3 or 4 talents. Bonuses will need to be in increments of 2. There may also be a couple of enhanced material components that will allow +X bonus to certain spells with limited usage. [/list] More to follow soon! ~ OO [/QUOTE]
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