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NC Game Day VII - April 23!
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<blockquote data-quote="Old One" data-source="post: 2132642" data-attributes="member: 83"><p>Undecided right now. It will probably be in the 5-7 range per PC. It won't be the "full" complement (5 + 1/2 character level, round down) because (1) I figure a couple have been used previously and (2) The short-term nature of a 1-shot encourages maximum AP burn, whereas a long-running PC would husband them more carefully. That said, my experiece with the last 1-shot I ran is that there are PLENTY of opportunities to earn more and I am not shy about awarding them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />!</p><p></p><p>Also, I am blending the GT/BCCS action point mechanics and tossing in a few of my own, so there will be a broad range of items to use them for. For instance, one thing I am adding is the ability to spend an AP for a Heroic Surge if you roll a nat 20 on initiative...things like that. I will include APs with the 2-3 page Rules Primer I am prepping.</p><p></p><p></p><p>This may be a bit of a departure from the BCCS rules or it showed up in the GR forum errata discussion (or maybe I am just being nice)...I don't recall...but I am allowing for 5 enhancement potentials: Verbal, Somatic, Material (consumed in casting), Fetish (hat, gloves, wand, etc) and XP burn. Each spell typically includes the Verbal component and you have to increase the DC if you remove it (+10). The Snoweel egg counts as the material prop (providing an enhanced material component), but if you also have a +4 fetish attuned to Create Energy (Cold) that provides +4...you would bump the bonus to +12.</p><p></p><p>EDIT: Just remember that what you get...enemy casters may get as well <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p></p><p>That is correct. Therefore, it is an effect best cast prior to combat when you can take extra time to hit the higher DC.</p><p></p><p></p><p></p><p>Someone is bucking for the Sythian BBQ of the Year award <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />!</p><p></p><p></p><p></p><p>Hah! Just wait to run into my "scary Little Women" (apologies to Lousia May) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />!</p><p></p><p>~ OO</p></blockquote><p></p>
[QUOTE="Old One, post: 2132642, member: 83"] Undecided right now. It will probably be in the 5-7 range per PC. It won't be the "full" complement (5 + 1/2 character level, round down) because (1) I figure a couple have been used previously and (2) The short-term nature of a 1-shot encourages maximum AP burn, whereas a long-running PC would husband them more carefully. That said, my experiece with the last 1-shot I ran is that there are PLENTY of opportunities to earn more and I am not shy about awarding them :p! Also, I am blending the GT/BCCS action point mechanics and tossing in a few of my own, so there will be a broad range of items to use them for. For instance, one thing I am adding is the ability to spend an AP for a Heroic Surge if you roll a nat 20 on initiative...things like that. I will include APs with the 2-3 page Rules Primer I am prepping. This may be a bit of a departure from the BCCS rules or it showed up in the GR forum errata discussion (or maybe I am just being nice)...I don't recall...but I am allowing for 5 enhancement potentials: Verbal, Somatic, Material (consumed in casting), Fetish (hat, gloves, wand, etc) and XP burn. Each spell typically includes the Verbal component and you have to increase the DC if you remove it (+10). The Snoweel egg counts as the material prop (providing an enhanced material component), but if you also have a +4 fetish attuned to Create Energy (Cold) that provides +4...you would bump the bonus to +12. EDIT: Just remember that what you get...enemy casters may get as well :] That is correct. Therefore, it is an effect best cast prior to combat when you can take extra time to hit the higher DC. Someone is bucking for the Sythian BBQ of the Year award :p! Hah! Just wait to run into my "scary Little Women" (apologies to Lousia May) ;)! ~ OO [/QUOTE]
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