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NC Game Day XI: September 23! (Player Registration Now Open)
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<blockquote data-quote="Gerzel" data-source="post: 3054544" data-attributes="member: 22378"><p>Tipping the Scales</p><p></p><p>Grab some paydata.</p><p>Grab a chip with paydata.</p><p>Grab a chip with paydata from a guy.</p><p>Grab a chip with paydata from a guy in a crowded beer hall.</p><p>Grab a chip with paydata from a guy passed out in a crowded beer hall.</p><p>Grab a chip from a wizworm, dragon, who happens to be passed out in a crowded beer hall.</p><p>Things get interesting when the details come out.</p><p>Two hundred and twenty thousand nuyen for a short night's work?</p><p>Things get interesting and profitable when the details come out.</p><p></p><p>The game is set in Germany, six years after big D's death. Players don't have to know much about the Shadowrun setting, but experience always is welcome. The game will use the third edition rules, and the priority system to generate characters. All characters will be pre-generated or approved by the GM before the game starts.</p><p></p><p>Here I'm just posting up my offering for this gameday. It will be running in the morning slot.</p><p>Below is one of the pregens I've made for it.</p><p></p><p>Mage 1 -Elf Gypsy Spirit Summoner/Con Artist Wind Shaman*</p><p>*+2 dice Detection, +2 Dice spirits of the sky/+2 dice target numbers when not under open sky</p><p></p><p> Born just outside of Berlin in March of '38. He(or she) traveled with his parents and their gypsy clan, one that had managed to survive to the present, doing about what they had been doing for dozens of the past centuries. With the passing of the comet people all wanted answers and so business was good and the troupe had set up a semi-permanent camp on the outskirts of Berlin, near the edge of the corp and the anarchist zone.</p><p> Sure magic and all that is real now, but you still use the old tricks and techniques to aw the crowd. Sure, grandmama can see a little into the future, but that's not what people want when they go to her. A little mystery, slight of hand, a smile and a good show, or a lie is what people really need most of the time.</p><p></p><p>Body 2</p><p>Quickness 4</p><p>Strength 1</p><p>Intelligence 3</p><p>Willpower 6</p><p>Charisma 8</p><p></p><p>Skills: </p><p>**Body**</p><p>Athletics 1</p><p></p><p>**Quickness**</p><p>Shotgun 2</p><p>Stealth 4</p><p>Sleight of Hand 4</p><p></p><p>**Strength**</p><p></p><p>**Intelligence**</p><p>Aura Reading 1</p><p></p><p>**Willpower**</p><p>Conjuring 6</p><p>Sorcery 6</p><p></p><p>**Charisma**</p><p>Stage Magic 8</p><p>Interrogation 2</p><p>Negotiation 6</p><p></p><p>**Reaction**</p><p></p><p>Spells</p><p>**Detection**</p><p>Analyze Truth 1</p><p>Clairaudiance 2</p><p>Catalog 1</p><p>Detect Enemies 3</p><p>Detect Data Chips 2 (includes credsticks and other data chips)</p><p>Enhance Aim 4</p><p>Mindlink 1(f)</p><p>**Directed Illusion**</p><p>Entertainment 2(f)</p><p></p><p>**Spirits**</p><p>A force 3 wind spirit owing 3 favors (9)</p><p></p><p></p><p>**Equipment**</p><p>Low Lifestyle </p><p>Shotgun Mossberg SM-CMDT </p><p>Expendable Detection Focus (force 1) </p><p>Magic Wand (Entertainment Fetish) </p><p>Mindlink Fetish </p><p>Secure Long Coat </p><p>Leftover funds 134 nuyen</p></blockquote><p></p>
[QUOTE="Gerzel, post: 3054544, member: 22378"] Tipping the Scales Grab some paydata. Grab a chip with paydata. Grab a chip with paydata from a guy. Grab a chip with paydata from a guy in a crowded beer hall. Grab a chip with paydata from a guy passed out in a crowded beer hall. Grab a chip from a wizworm, dragon, who happens to be passed out in a crowded beer hall. Things get interesting when the details come out. Two hundred and twenty thousand nuyen for a short night's work? Things get interesting and profitable when the details come out. The game is set in Germany, six years after big D's death. Players don't have to know much about the Shadowrun setting, but experience always is welcome. The game will use the third edition rules, and the priority system to generate characters. All characters will be pre-generated or approved by the GM before the game starts. Here I'm just posting up my offering for this gameday. It will be running in the morning slot. Below is one of the pregens I've made for it. Mage 1 -Elf Gypsy Spirit Summoner/Con Artist Wind Shaman* *+2 dice Detection, +2 Dice spirits of the sky/+2 dice target numbers when not under open sky Born just outside of Berlin in March of '38. He(or she) traveled with his parents and their gypsy clan, one that had managed to survive to the present, doing about what they had been doing for dozens of the past centuries. With the passing of the comet people all wanted answers and so business was good and the troupe had set up a semi-permanent camp on the outskirts of Berlin, near the edge of the corp and the anarchist zone. Sure magic and all that is real now, but you still use the old tricks and techniques to aw the crowd. Sure, grandmama can see a little into the future, but that's not what people want when they go to her. A little mystery, slight of hand, a smile and a good show, or a lie is what people really need most of the time. Body 2 Quickness 4 Strength 1 Intelligence 3 Willpower 6 Charisma 8 Skills: **Body** Athletics 1 **Quickness** Shotgun 2 Stealth 4 Sleight of Hand 4 **Strength** **Intelligence** Aura Reading 1 **Willpower** Conjuring 6 Sorcery 6 **Charisma** Stage Magic 8 Interrogation 2 Negotiation 6 **Reaction** Spells **Detection** Analyze Truth 1 Clairaudiance 2 Catalog 1 Detect Enemies 3 Detect Data Chips 2 (includes credsticks and other data chips) Enhance Aim 4 Mindlink 1(f) **Directed Illusion** Entertainment 2(f) **Spirits** A force 3 wind spirit owing 3 favors (9) **Equipment** Low Lifestyle Shotgun Mossberg SM-CMDT Expendable Detection Focus (force 1) Magic Wand (Entertainment Fetish) Mindlink Fetish Secure Long Coat Leftover funds 134 nuyen [/QUOTE]
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