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Neanderthal
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<blockquote data-quote="vickruck" data-source="post: 5411874" data-attributes="member: 6666982"><p>Hey guys, I am new to the pathfinder rule set and also new to dm'ing i have decided to take one of my favourite races in D&D 3.5 and convert it to pathfinder i was just wondering if you guys had any advice on it ie. if its overpowered, underpowered . </p><p> Thanks</p><p> </p><p> <span style="font-family: 'Arial'"> <span style="color: Red">Neanderthal Racial Traits </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">• +2 Strength, +2 Constitution, –2 Intelligence. </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">Neanderthals are strong and hardy, but are </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">hampered by slow intellects. </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">• Medium: As Medium creatures, neanderthals have no </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">special bonuses or penalties due to their size. </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">• Neanderthal base land speed is 30 feet. </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">• Primitive Weapon Mastery (Ex): Neanderthals have a </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">+1 racial bonus on attack rolls made with the following </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">weapons: bolas, club, dart, greatclub, goad, harpoon, iuak, </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">javelin, longspear, quarterstaff, ritiik, shortbow, shortspear, </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">sling, spear, sugliin, throwing axe, and tiger skull club. </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">• +2 racial bonus on Perception and Survival checks. </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">Neanderthals have excellent senses and know how to get </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">along in the wild with ease. </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">• Climate Tolerant (Ex): Neanderthals suffer little harm </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">from environmental extremes of heat or cold. They do not </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">have to make Fortitude saves in extreme environments </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">between –20° and 140° F (severe cold to severe heat). This </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">ability does not provide any protection from fire or cold </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">damage. This ability counts as if a neanderthal had the </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">Cold Endurance feat for purposes of fulfilling prerequisites </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">for other feats or prestige classes. </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">• Human Blood: For all effects related to race, a neanderthal </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">is considered a human. Neanderthals are just </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">as vulnerable to special effects that affect humans as </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">humans are, and they can use magic items that are only </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">usable by humans. </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">• Illiteracy: Neanderthals do not automatically know how </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">to read and write. A neanderthal must spend 2 skill points in </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">linguistics to gain the ability to read and write all languages </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">he is able to speak. </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">• Automatic Languages: Common. Bonus Languages: </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">Dwarven, Giant, and Orc. Neanderthals are familiar with </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">the languages of giants and orcs, for these two groups are </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">common enemies that vie for competing land with them. </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">Likewise, their penchant for dwelling in caves and underground </span></span><span style="color: Red"></span></p><p><span style="color: Red"></span> <span style="font-family: 'Arial'"><span style="color: Red">ruins often puts them in contact with dwarves.</span></span></p></blockquote><p></p>
[QUOTE="vickruck, post: 5411874, member: 6666982"] Hey guys, I am new to the pathfinder rule set and also new to dm'ing i have decided to take one of my favourite races in D&D 3.5 and convert it to pathfinder i was just wondering if you guys had any advice on it ie. if its overpowered, underpowered . Thanks [FONT=Arial] [COLOR=Red]Neanderthal Racial Traits [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]• +2 Strength, +2 Constitution, –2 Intelligence. [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]Neanderthals are strong and hardy, but are [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]hampered by slow intellects. [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]• Medium: As Medium creatures, neanderthals have no [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]special bonuses or penalties due to their size. [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]• Neanderthal base land speed is 30 feet. [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]• Primitive Weapon Mastery (Ex): Neanderthals have a [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]+1 racial bonus on attack rolls made with the following [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]weapons: bolas, club, dart, greatclub, goad, harpoon, iuak, [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]javelin, longspear, quarterstaff, ritiik, shortbow, shortspear, [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]sling, spear, sugliin, throwing axe, and tiger skull club. [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]• +2 racial bonus on Perception and Survival checks. [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]Neanderthals have excellent senses and know how to get [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]along in the wild with ease. [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]• Climate Tolerant (Ex): Neanderthals suffer little harm [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]from environmental extremes of heat or cold. They do not [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]have to make Fortitude saves in extreme environments [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]between –20° and 140° F (severe cold to severe heat). This [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]ability does not provide any protection from fire or cold [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]damage. This ability counts as if a neanderthal had the [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]Cold Endurance feat for purposes of fulfilling prerequisites [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]for other feats or prestige classes. [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]• Human Blood: For all effects related to race, a neanderthal [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]is considered a human. Neanderthals are just [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]as vulnerable to special effects that affect humans as [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]humans are, and they can use magic items that are only [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]usable by humans. [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]• Illiteracy: Neanderthals do not automatically know how [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]to read and write. A neanderthal must spend 2 skill points in [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]linguistics to gain the ability to read and write all languages [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]he is able to speak. [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]• Automatic Languages: Common. Bonus Languages: [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]Dwarven, Giant, and Orc. Neanderthals are familiar with [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]the languages of giants and orcs, for these two groups are [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]common enemies that vie for competing land with them. [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]Likewise, their penchant for dwelling in caves and underground [/COLOR][/FONT][COLOR=Red] [/COLOR] [FONT=Arial][COLOR=Red]ruins often puts them in contact with dwarves.[/COLOR][/FONT] [/QUOTE]
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