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Neanderthal
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<blockquote data-quote="vickruck" data-source="post: 5414215" data-attributes="member: 6666982"><p>Hey guys sorry about the red i have worked on it some more and i have come up with this as to the human feat bounus i am not sure what to do yet with that any advice?</p><p></p><p>Neanderthal Racial Traits</p><p>• +2 Strength, +2 Constitution, –2 Intelligence, -2 Dexterity.</p><p>Neanderthals are strong and hardy, but are</p><p>hampered by a lack of intelligence and slow reflexes.</p><p>• Medium: As Medium creatures, neanderthals have no</p><p>special bonuses or penalties due to their size.</p><p>• Neanderthal base land speed is 30 feet.</p><p>• Primitive Weapon Mastery (Ex): Neanderthals have a</p><p>+1 racial bonus on attack rolls made with the following</p><p>weapons: club, javelin, shortbow, shortspear,</p><p>• +2 racial bonus on Perception and Survival checks.</p><p>Neanderthals have excellent senses and know how to get</p><p>along in the wild with ease.</p><p>• Cold Tolerant (Ex): Neanderthals suffer little harm</p><p>from environmental extremes of cold. They do not</p><p>have to make Fortitude saves in extreme environments</p><p>between –20° and 40° F (severe cold). This</p><p>ability does not provide any protection from cold</p><p>damage. This ability counts as if a neanderthal had the</p><p>Cold Endurance feat for purposes of fulfilling prerequisites</p><p>for other feats or prestige classes.</p><p>• Human Blood: For all effects related to race, a neanderthal</p><p>is considered a human. Neanderthals are just</p><p>as vulnerable to special effects that affect humans as</p><p>humans are, and they can use magic items that are only</p><p>usable by humans.</p><p>• Illiteracy: Neanderthals do not automatically know how</p><p>to read and write. A neanderthal must spend 2 skill points in</p><p>linguistics to gain the ability to read and write all languages</p><p>he is able to speak.</p><p>• Automatic Languages: Common.</p></blockquote><p></p>
[QUOTE="vickruck, post: 5414215, member: 6666982"] Hey guys sorry about the red i have worked on it some more and i have come up with this as to the human feat bounus i am not sure what to do yet with that any advice? Neanderthal Racial Traits • +2 Strength, +2 Constitution, –2 Intelligence, -2 Dexterity. Neanderthals are strong and hardy, but are hampered by a lack of intelligence and slow reflexes. • Medium: As Medium creatures, neanderthals have no special bonuses or penalties due to their size. • Neanderthal base land speed is 30 feet. • Primitive Weapon Mastery (Ex): Neanderthals have a +1 racial bonus on attack rolls made with the following weapons: club, javelin, shortbow, shortspear, • +2 racial bonus on Perception and Survival checks. Neanderthals have excellent senses and know how to get along in the wild with ease. • Cold Tolerant (Ex): Neanderthals suffer little harm from environmental extremes of cold. They do not have to make Fortitude saves in extreme environments between –20° and 40° F (severe cold). This ability does not provide any protection from cold damage. This ability counts as if a neanderthal had the Cold Endurance feat for purposes of fulfilling prerequisites for other feats or prestige classes. • Human Blood: For all effects related to race, a neanderthal is considered a human. Neanderthals are just as vulnerable to special effects that affect humans as humans are, and they can use magic items that are only usable by humans. • Illiteracy: Neanderthals do not automatically know how to read and write. A neanderthal must spend 2 skill points in linguistics to gain the ability to read and write all languages he is able to speak. • Automatic Languages: Common. [/QUOTE]
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