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Near Epic play in a modern setting?
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<blockquote data-quote="Stormborn" data-source="post: 1844735" data-attributes="member: 14041"><p>Your best bet is the system you are most familiar with. While other systems may seem to work better for the story you have in mind, you and your players will be much happier with the game if you are all comfortable with the system.</p><p></p><p>Having said that, your idea of Tiamat awakening is interesting. Take a page from Call of Cthulhu and have Tiamat be an ancient spirit of Chaos that is awakenign as the New Age approaches in 2012. It begins to work first through the minds of those sensative to its influences. Creating cults, terrorists cells, and all manner of disorder. Maybe coupled with a rise both in artistic expressions of chaos, new schools of painting, music, and literature, and pure violence. Let the PCs work on these manifestations for awhile, perhaps with one or more of them having dreams/visions that influence him or her. As they progress they begin to see how wide spread these influneces are. It also becomes apparent that some people are more heavily influenced than others, these beings become the Voices of Tiamat, kind of avatars of the spirits powers.</p><p></p><p>Meanwhile the Sons of Marduk are an ancient Illuminati like organization that exists to promote civilization and fight the forces of Chaos. Theya re a source for ancient weapons, scrolls, etc. Depending on the way you want to go with that they could be a patron organization for the PCs. Personally I would play the one against the other with the PCs in between. Emphasise the negative aspects of the secret master's of the world that are the Sons and the artistic and freedom loving aspects of the Voices.</p><p></p><p>Hmmm...do you have Green Ronin's Psychic Handbook? I think i would use it for any FX, fits in well with the scenario i describe above.</p><p></p><p>I always like to hear about others campaigns and how they create them.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1844735, member: 14041"] Your best bet is the system you are most familiar with. While other systems may seem to work better for the story you have in mind, you and your players will be much happier with the game if you are all comfortable with the system. Having said that, your idea of Tiamat awakening is interesting. Take a page from Call of Cthulhu and have Tiamat be an ancient spirit of Chaos that is awakenign as the New Age approaches in 2012. It begins to work first through the minds of those sensative to its influences. Creating cults, terrorists cells, and all manner of disorder. Maybe coupled with a rise both in artistic expressions of chaos, new schools of painting, music, and literature, and pure violence. Let the PCs work on these manifestations for awhile, perhaps with one or more of them having dreams/visions that influence him or her. As they progress they begin to see how wide spread these influneces are. It also becomes apparent that some people are more heavily influenced than others, these beings become the Voices of Tiamat, kind of avatars of the spirits powers. Meanwhile the Sons of Marduk are an ancient Illuminati like organization that exists to promote civilization and fight the forces of Chaos. Theya re a source for ancient weapons, scrolls, etc. Depending on the way you want to go with that they could be a patron organization for the PCs. Personally I would play the one against the other with the PCs in between. Emphasise the negative aspects of the secret master's of the world that are the Sons and the artistic and freedom loving aspects of the Voices. Hmmm...do you have Green Ronin's Psychic Handbook? I think i would use it for any FX, fits in well with the scenario i describe above. I always like to hear about others campaigns and how they create them. [/QUOTE]
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