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<blockquote data-quote="FoolishFrost" data-source="post: 1866777" data-attributes="member: 24319"><p>Actually, it's not the availability of magic, psionics, or any other nitch system that decided the development of technology.</p><p></p><p>It's resources, pure and simple.</p><p></p><p>Power, materials, and organized manpower are the primary variables in development of a technilogical base. Social structure also plays a part, along with other environmental variables. For example, the development of Fire -> Forge -> Smelting is going to have a lot of problems developing in an undersea environment.</p><p></p><p>I personally took the idea of a fantasy world with D&D magic, and tried to figure out what resource it had to make it unique.</p><p></p><p>Then I got it: Where did magic come from?</p><p></p><p>You have a force that can be tapped into that breaks every law of thermo-dynamics we know. It seems to offer and endless supply of power, with minimal power expenditure. Even a the most primitive society has figured out how to use it with spell-casters and magic items, and much of the resource is so easily tapped into that half the flora and fauna of the world is using it as natural defense and hunting mechanisms.</p><p></p><p>Enter the concept of huge magic power generators that draw this 'potential magic from the ether' and put it to work in machines made to use it. Normal D&D magic would be akin to old coal and fire burning furnaces, with the modem technomantic systems being somthing akin o fusion power plants.</p><p></p><p>IF, and a big if it is, you allow these lines of thought to be true, then technological advancement would be justa matter of time, and once discovered would probably lead to a fast development cycle until it reached a new level for society to stagnate as for a few thousand years.</p><p></p><p>The technology would be nothing like we understand it... Vehicles would probably tend to fly as a matter of course (unlimited power, no worries of thrust to wingspan ratios...) The power levels would probably jump to something more of a sci-fi level than a modern level just because they could 'brute-force' just about everything with that much available power.</p><p></p><p>Why build roads when you can form permanent gates between cities? Medical science would suffer due to the power of bards, druids and clerical healing. Yes, there might be limited number of people able to cast, but the truth is when you have a modern society of people with mass communication, you're going to find a LOT more of these people who have the 'knack' for magic of some kind.</p><p></p><p>Anyway, that was what I was working on with Modern Awakenings. It was pretty cohesive by the time the roughs were written.</p><p></p><p>I'm rambling. Time to shut up for a bit an let others talk.</p></blockquote><p></p>
[QUOTE="FoolishFrost, post: 1866777, member: 24319"] Actually, it's not the availability of magic, psionics, or any other nitch system that decided the development of technology. It's resources, pure and simple. Power, materials, and organized manpower are the primary variables in development of a technilogical base. Social structure also plays a part, along with other environmental variables. For example, the development of Fire -> Forge -> Smelting is going to have a lot of problems developing in an undersea environment. I personally took the idea of a fantasy world with D&D magic, and tried to figure out what resource it had to make it unique. Then I got it: Where did magic come from? You have a force that can be tapped into that breaks every law of thermo-dynamics we know. It seems to offer and endless supply of power, with minimal power expenditure. Even a the most primitive society has figured out how to use it with spell-casters and magic items, and much of the resource is so easily tapped into that half the flora and fauna of the world is using it as natural defense and hunting mechanisms. Enter the concept of huge magic power generators that draw this 'potential magic from the ether' and put it to work in machines made to use it. Normal D&D magic would be akin to old coal and fire burning furnaces, with the modem technomantic systems being somthing akin o fusion power plants. IF, and a big if it is, you allow these lines of thought to be true, then technological advancement would be justa matter of time, and once discovered would probably lead to a fast development cycle until it reached a new level for society to stagnate as for a few thousand years. The technology would be nothing like we understand it... Vehicles would probably tend to fly as a matter of course (unlimited power, no worries of thrust to wingspan ratios...) The power levels would probably jump to something more of a sci-fi level than a modern level just because they could 'brute-force' just about everything with that much available power. Why build roads when you can form permanent gates between cities? Medical science would suffer due to the power of bards, druids and clerical healing. Yes, there might be limited number of people able to cast, but the truth is when you have a modern society of people with mass communication, you're going to find a LOT more of these people who have the 'knack' for magic of some kind. Anyway, that was what I was working on with Modern Awakenings. It was pretty cohesive by the time the roughs were written. I'm rambling. Time to shut up for a bit an let others talk. [/QUOTE]
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