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"Nearest enemy"?
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<blockquote data-quote="CapnZapp" data-source="post: 4568767" data-attributes="member: 12731"><p>My real issue, of course, is that this makes these classes with "ranged marks" so very dependent on terrain. But not in a good way.</p><p></p><p>I'm not sure I find it fun to see a Ranger maneuver behind walls and rocks for such an overwhelmingly meta-game issue. It makes these marks look-n-feel extremely videogamish. How on earth could you explain why the Ranger moves backwards to the right just to do extra damage on the furtherest Orc in the rear to the left?!?</p><p></p><p>It would seem much easier - assuming that "you can mark whomever you want" isn't desirable balance-wise - to just make a roll of some sorts to see whether you can mark someone who isn't closest. Or DM fiat. Or something - <strong>anything</strong> but having to slow down the game just because the Ranger player needs to test each square for all possible line of sights, just to see if he can Quarry just the right enemy...</p><p></p><p>This would also make it possible to use the Quarry/Curse ability in a game that doesn't use minis or track terrain meticulously ...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4568767, member: 12731"] My real issue, of course, is that this makes these classes with "ranged marks" so very dependent on terrain. But not in a good way. I'm not sure I find it fun to see a Ranger maneuver behind walls and rocks for such an overwhelmingly meta-game issue. It makes these marks look-n-feel extremely videogamish. How on earth could you explain why the Ranger moves backwards to the right just to do extra damage on the furtherest Orc in the rear to the left?!? It would seem much easier - assuming that "you can mark whomever you want" isn't desirable balance-wise - to just make a roll of some sorts to see whether you can mark someone who isn't closest. Or DM fiat. Or something - [B]anything[/B] but having to slow down the game just because the Ranger player needs to test each square for all possible line of sights, just to see if he can Quarry just the right enemy... This would also make it possible to use the Quarry/Curse ability in a game that doesn't use minis or track terrain meticulously ... [/QUOTE]
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"Nearest enemy"?
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