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"Nearest enemy"?
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<blockquote data-quote="Eldorian" data-source="post: 4587867" data-attributes="member: 10504"><p>The 4e ranger has a martial ability to pick a target nearest to him to focus more of his effort in doing damage to.</p><p></p><p>Think of it this way: A ranger wants to shoot a controller, but a soldier is closer, so the ranger is having psychological problems focusing on the further opponent because there is a nearer one. So the ranger blocks the nearer opponent's line of sight to himself so he can focus on the far opponent. Hunter's quarry is a purely psychological thing, it's a ranger saying to himself, OK I'm gonna feather me yon THAT oaf until he's d e d. I bet in real combat soldiers have a much easier time shooting far targets when nearer targets can't see them.</p><p></p><p>Prime shot also follows this idea. The ranger is at his best when he's facing an opponent seemingly without aid from his allies, so he likes to be the closest to that enemy, and that enemy to be the closest to him. It's a mental thing. A rogue likes it when his opponent is unaware of him, and a fighter likes it when his tries to avoid him.</p></blockquote><p></p>
[QUOTE="Eldorian, post: 4587867, member: 10504"] The 4e ranger has a martial ability to pick a target nearest to him to focus more of his effort in doing damage to. Think of it this way: A ranger wants to shoot a controller, but a soldier is closer, so the ranger is having psychological problems focusing on the further opponent because there is a nearer one. So the ranger blocks the nearer opponent's line of sight to himself so he can focus on the far opponent. Hunter's quarry is a purely psychological thing, it's a ranger saying to himself, OK I'm gonna feather me yon THAT oaf until he's d e d. I bet in real combat soldiers have a much easier time shooting far targets when nearer targets can't see them. Prime shot also follows this idea. The ranger is at his best when he's facing an opponent seemingly without aid from his allies, so he likes to be the closest to that enemy, and that enemy to be the closest to him. It's a mental thing. A rogue likes it when his opponent is unaware of him, and a fighter likes it when his tries to avoid him. [/QUOTE]
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"Nearest enemy"?
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