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Nearly 1 Hour to play 1 Turn of 4e
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<blockquote data-quote="Goonalan" data-source="post: 5311202" data-attributes="member: 16069"><p>Things to consider-</p><p></p><p>The players prior to this run of scenarios were absolute noobs with no roleplay/gaming experience (except one of them). I'm not sure but I don't think they've ever encountered a Boneshard previously... maybe, but I don't think so.</p><p></p><p>The players other than our sessions do not buy any 4e products, or do much in the way of reading around the subject, one of the five has the first PH, they all know how to use the CB but RPGs (except our games) are all brand new and entirely unknown to them- they have a few pre-conceived notions but not as many as the people who post here.</p><p></p><p>Next the Mage does this thing, move in drop Fire Shroud then AP (+9 To Hit/+5 damage) and go for Repelling Sphere. The +9 To Hit, +5 damage is discussed here-</p><p></p><p><a href="http://www.enworld.org/forum/4e-discussion/289710-stacking-hit-damage-bonuses-action-point.html" target="_blank">http://www.enworld.org/forum/4e-discussion/289710-stacking-hit-damage-bonuses-action-point.html</a></p><p></p><p>Basically the Repelling only really misses on a '1' and obviously clears everything out.</p><p></p><p>I live in fear of the day he works it out that he can AP at the start of his turn and get the +9/+5 on the Fire Shroud and the Repelling Sphere.</p><p></p><p>Oh and the other thing- Iain who plays the Wizard is a little crazy, he does however have Wizard's Escape on hand should the going get to rough.</p><p></p><p>2nd point-</p><p></p><p>Nope one damage roll for each Burst, it took a while because we kinda got lost in it on more than one occasion- not complaining, just never seen so many Immediate Reactions before.</p><p></p><p>Also the stuff I described in my first post didn't include what the Warlord, Rogue and Wizard got up to, or the Boneshards, or the Briar Hag for that matter- some of which involved other Burst/Blast and multiple targets, and other Interrupts.</p><p></p><p>Goonalan</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5311202, member: 16069"] Things to consider- The players prior to this run of scenarios were absolute noobs with no roleplay/gaming experience (except one of them). I'm not sure but I don't think they've ever encountered a Boneshard previously... maybe, but I don't think so. The players other than our sessions do not buy any 4e products, or do much in the way of reading around the subject, one of the five has the first PH, they all know how to use the CB but RPGs (except our games) are all brand new and entirely unknown to them- they have a few pre-conceived notions but not as many as the people who post here. Next the Mage does this thing, move in drop Fire Shroud then AP (+9 To Hit/+5 damage) and go for Repelling Sphere. The +9 To Hit, +5 damage is discussed here- [url]http://www.enworld.org/forum/4e-discussion/289710-stacking-hit-damage-bonuses-action-point.html[/url] Basically the Repelling only really misses on a '1' and obviously clears everything out. I live in fear of the day he works it out that he can AP at the start of his turn and get the +9/+5 on the Fire Shroud and the Repelling Sphere. Oh and the other thing- Iain who plays the Wizard is a little crazy, he does however have Wizard's Escape on hand should the going get to rough. 2nd point- Nope one damage roll for each Burst, it took a while because we kinda got lost in it on more than one occasion- not complaining, just never seen so many Immediate Reactions before. Also the stuff I described in my first post didn't include what the Warlord, Rogue and Wizard got up to, or the Boneshards, or the Briar Hag for that matter- some of which involved other Burst/Blast and multiple targets, and other Interrupts. Goonalan [/QUOTE]
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