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Neat Historical Artifacts for a game
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<blockquote data-quote="Bob Aberton" data-source="post: 1109512" data-attributes="member: 1518"><p>To those who say that artifacts like Lincoln's Hat, Billy the Kid's Pistols, etc., don't belong in a game, the ORIGINAL POSTER personally stated he was fine with stuff like that. So why keep telling everyone that that sort of thing shouldn't be talked about in this thread? Maybe start your own thread to tell everyone why nothing more recent than the 14th century should be included in a thread about historical artifacts?</p><p></p><p>Anyway...</p><p></p><p>Blackbeard's Cutlass - Cursed, must kill 1d6 random people per day, or Bad Stuff happens to the wielder (I read somewhere that Blackbeard actually shot his best friend 'just so people remember who I am.').</p><p></p><p>Captain Bligh's Lash - Rage and Leadership, maybe? Grants -4 to Charisma, but +4 to Intimidate (Bligh did precipitate the famous mutiny, but he also managed to get 18 people 4,000 thousand[?] miles in an open boat, an unparalleled feat of leadership and seamanship...).</p><p></p><p>The Nautilus - from "20,000 Leagues Under the Sea," or really anything from a Jules Verne story.</p><p></p><p>Sherlock Holme's Deerstalker Cap - Hmm...bonus to Spot, Listen, something else, maybe?</p><p></p><p>The Hope Diamond - Supposedly cursed and all that; +4 to Charisma, etc. But -4 luck penalty to other stuff?</p><p></p><p>I like the idea about Captain Ahab's Harpoon, too. If I recall correctly, he went through great pains to make it well "tempered in water, blood, and fire(lighting)," I think...</p><p></p><p>The Figurehead of the Victoria(Magellan's ship) - Huge bonuses to luck and seamanship and such? Considering the voyage, it was a miracle she survived with a whole 18 men....</p></blockquote><p></p>
[QUOTE="Bob Aberton, post: 1109512, member: 1518"] To those who say that artifacts like Lincoln's Hat, Billy the Kid's Pistols, etc., don't belong in a game, the ORIGINAL POSTER personally stated he was fine with stuff like that. So why keep telling everyone that that sort of thing shouldn't be talked about in this thread? Maybe start your own thread to tell everyone why nothing more recent than the 14th century should be included in a thread about historical artifacts? Anyway... Blackbeard's Cutlass - Cursed, must kill 1d6 random people per day, or Bad Stuff happens to the wielder (I read somewhere that Blackbeard actually shot his best friend 'just so people remember who I am.'). Captain Bligh's Lash - Rage and Leadership, maybe? Grants -4 to Charisma, but +4 to Intimidate (Bligh did precipitate the famous mutiny, but he also managed to get 18 people 4,000 thousand[?] miles in an open boat, an unparalleled feat of leadership and seamanship...). The Nautilus - from "20,000 Leagues Under the Sea," or really anything from a Jules Verne story. Sherlock Holme's Deerstalker Cap - Hmm...bonus to Spot, Listen, something else, maybe? The Hope Diamond - Supposedly cursed and all that; +4 to Charisma, etc. But -4 luck penalty to other stuff? I like the idea about Captain Ahab's Harpoon, too. If I recall correctly, he went through great pains to make it well "tempered in water, blood, and fire(lighting)," I think... The Figurehead of the Victoria(Magellan's ship) - Huge bonuses to luck and seamanship and such? Considering the voyage, it was a miracle she survived with a whole 18 men.... [/QUOTE]
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