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Necae: Born of Death [Building a race]
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<blockquote data-quote="Xereq" data-source="post: 4154033" data-attributes="member: 37136"><p>Well, recently I got the itch to start creating races again. I've always wanted a level adjustment +0 playable undead race, since the warforged was released and before that, so I think I'll set about crafting one. Got inspired by the idea of a race whose genesis lie in the advent of an engine of undeath, changing corpses into new beings complete with bodies and souls, with an unknown purpose driving them.</p><p></p><p>I thought about modifying the living construct subtype and making living undead, but that just didn't feel right, so I never bothered posting it. Now I'm going to have a look over undead traits and create a subtype that can be aplied to humanoids to make them deathcrafted, being created of undeath in the image of true beings. They wont be designed for war, but will carry with them positive traits from their undead origins.</p><p></p><p><strong><span style="font-size: 12px">Necrae</span></strong></p><p>[sblock] <ul> <li data-xf-list-type="ul">Medium Humanoid (Necrae): As Medium creatures, Necrae have no special bonuses or penalties due to their size. </li> <li data-xf-list-type="ul">Necrae base land speed is 30 feet</li> <li data-xf-list-type="ul">Immunity to death effects and energy drain, +2 racial saving throw bonus against necromancy spells and effects <em>-A Necrae's soul is so altered as to reject supernatural effects that would kill or drain of life energy other creatures, and resist harmful effects of necromany.</em></li> <li data-xf-list-type="ul">+3 racial saving throw bonus against disease and poison <em>-A Necrae's necromantic origin fortifies its flesh, often preserving it against otherwise delibilitating effects.</em></li> <li data-xf-list-type="ul">-2 on saves vs fear effects: <em>Crafted unwillingly from the stuff of maddened souls, the wills of Nacrae often betray them when confronted, giving them a reputation for craven behavior.</em></li> <li data-xf-list-type="ul">+1 racial natural bonus to AC. This stacks with natural bonuses to AC from other sources. <em>Necrae's corrupted skelletal structure with its spurs protruding through the skin and thick, hardened scarlike tissue at points on their bodies contributes to their defense</em>.</li> <li data-xf-list-type="ul">Undead Essence: For all spells and effects related to type, a Necrae is considered undead. <em>-While humanoid in physiology, a Necae's origin tains its essence, causing it to react like an undead creature to spells and effects.</em></li> <li data-xf-list-type="ul">LA +0</li> </ul><p>[/sblock]</p><p></p><p>still need work:</p><ul> <li data-xf-list-type="ul">Some type of bonus vs the following: paralysis, ability drain, fatigue/exaustion.</li> <li data-xf-list-type="ul">Unsure about: stunning, sleep/need to sleep</li> </ul></blockquote><p></p>
[QUOTE="Xereq, post: 4154033, member: 37136"] Well, recently I got the itch to start creating races again. I've always wanted a level adjustment +0 playable undead race, since the warforged was released and before that, so I think I'll set about crafting one. Got inspired by the idea of a race whose genesis lie in the advent of an engine of undeath, changing corpses into new beings complete with bodies and souls, with an unknown purpose driving them. I thought about modifying the living construct subtype and making living undead, but that just didn't feel right, so I never bothered posting it. Now I'm going to have a look over undead traits and create a subtype that can be aplied to humanoids to make them deathcrafted, being created of undeath in the image of true beings. They wont be designed for war, but will carry with them positive traits from their undead origins. [B][SIZE="3"]Necrae[/SIZE][/B] [sblock][list][*]Medium Humanoid (Necrae): As Medium creatures, Necrae have no special bonuses or penalties due to their size. [*]Necrae base land speed is 30 feet [*]Immunity to death effects and energy drain, +2 racial saving throw bonus against necromancy spells and effects [I]-A Necrae's soul is so altered as to reject supernatural effects that would kill or drain of life energy other creatures, and resist harmful effects of necromany.[/I] [*]+3 racial saving throw bonus against disease and poison [I]-A Necrae's necromantic origin fortifies its flesh, often preserving it against otherwise delibilitating effects.[/I] [*]-2 on saves vs fear effects: [I]Crafted unwillingly from the stuff of maddened souls, the wills of Nacrae often betray them when confronted, giving them a reputation for craven behavior.[/I] [*]+1 racial natural bonus to AC. This stacks with natural bonuses to AC from other sources. [I]Necrae's corrupted skelletal structure with its spurs protruding through the skin and thick, hardened scarlike tissue at points on their bodies contributes to their defense[/I]. [*]Undead Essence: For all spells and effects related to type, a Necrae is considered undead. [I]-While humanoid in physiology, a Necae's origin tains its essence, causing it to react like an undead creature to spells and effects.[/I] [*]LA +0[/list] [/sblock] still need work: [list][*]Some type of bonus vs the following: paralysis, ability drain, fatigue/exaustion. [*]Unsure about: stunning, sleep/need to sleep[/list] [/QUOTE]
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