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<blockquote data-quote="Arkhandus" data-source="post: 5513956" data-attributes="member: 13966"><p>Don't go changing your own character on account o' me! At the start, I didn't know there was already a scout-type character already in the roster. <em>(EDIT: Actually I just forgot that WD mentioned one of ya had invisibility. D'oh!)</em></p><p></p><p>I don't really wanna rejigger Kunai-Hime's concept to make her mutant/psionic power more advanced and powerful. Her main concept is as a ninja, and her powers are supposed to be secondary, supporting what she can already do with her ninja training. Instead of carrying normal weapons, she transmutes them on the spot when needed. Instead of wearing body armor, she transmutes it on the spot when necessary. And the chameleonic ability of her minor transmutation, almost literally identical to the way a chameleon's color-changing works but a little more advanced, is never supposed to be equivalent to invisibility. She's quiet but not unnaturally silent. Hard to spot but still visible in plain sight if you squint and look for the signs, the imperfections in her optical camouflage.</p><p></p><p>I'm having difficulty accepting Kunai-Hime in her current form as a PL10 character in M&M, anyway. She really needs another 5 or 10 power points worth of skill ranks, and another 10 or 20 power points worth of feats (a lot of Improved Critical ranks in Unarmed Strike or Taijutsu or Kunaijutsu would be needed to even come close to simulating her reliance on sneak-attacks and sudden, precise strikes from hiding, rather than raw power). I should probably lower the ranks of her attack powers and change her Sneak Attack feat to have a few more ranks in it, but given the PL cap on damage, and the fact that Kunai-Hime is supposed to be little better than any normal teenage girl when it comes to fighting supers/robots/aliens/monsters hand-to-hand (or surviving the blasts/beatings of such foes in a direct fight), it's hard to make her super-effective at sudden strikes and then significantly less-effective after enemies are aware of her presence and flailing/shooting/blasting away to try and hit the camouflaged ninja.</p><p></p><p>Even transmuting her skin or clothes into steel or carbon fiber for a second or two doesn't change the fact that a superhero or supervillain punching her with the force of a freight train should still send her flying, and leave a massive dent in her briefly-metallicized torso. Likely resulting in death. Thus the need to be constantly mobile, slipping back into shadows and cover where her chameleonic transmutations will be more likely to conceal her effectively (new Stealth checks to hide). So it's difficult to fit Kunai-Hime into Mutants & Masterminds given those factors and how her mutant power is supposed to strain her with each use (just not severely so unless she maintains the transmutations for more than a few moments at a time).</p><p></p><p>So I dunno. I'm still thinking.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5513956, member: 13966"] Don't go changing your own character on account o' me! At the start, I didn't know there was already a scout-type character already in the roster. [I](EDIT: Actually I just forgot that WD mentioned one of ya had invisibility. D'oh!)[/I] I don't really wanna rejigger Kunai-Hime's concept to make her mutant/psionic power more advanced and powerful. Her main concept is as a ninja, and her powers are supposed to be secondary, supporting what she can already do with her ninja training. Instead of carrying normal weapons, she transmutes them on the spot when needed. Instead of wearing body armor, she transmutes it on the spot when necessary. And the chameleonic ability of her minor transmutation, almost literally identical to the way a chameleon's color-changing works but a little more advanced, is never supposed to be equivalent to invisibility. She's quiet but not unnaturally silent. Hard to spot but still visible in plain sight if you squint and look for the signs, the imperfections in her optical camouflage. I'm having difficulty accepting Kunai-Hime in her current form as a PL10 character in M&M, anyway. She really needs another 5 or 10 power points worth of skill ranks, and another 10 or 20 power points worth of feats (a lot of Improved Critical ranks in Unarmed Strike or Taijutsu or Kunaijutsu would be needed to even come close to simulating her reliance on sneak-attacks and sudden, precise strikes from hiding, rather than raw power). I should probably lower the ranks of her attack powers and change her Sneak Attack feat to have a few more ranks in it, but given the PL cap on damage, and the fact that Kunai-Hime is supposed to be little better than any normal teenage girl when it comes to fighting supers/robots/aliens/monsters hand-to-hand (or surviving the blasts/beatings of such foes in a direct fight), it's hard to make her super-effective at sudden strikes and then significantly less-effective after enemies are aware of her presence and flailing/shooting/blasting away to try and hit the camouflaged ninja. Even transmuting her skin or clothes into steel or carbon fiber for a second or two doesn't change the fact that a superhero or supervillain punching her with the force of a freight train should still send her flying, and leave a massive dent in her briefly-metallicized torso. Likely resulting in death. Thus the need to be constantly mobile, slipping back into shadows and cover where her chameleonic transmutations will be more likely to conceal her effectively (new Stealth checks to hide). So it's difficult to fit Kunai-Hime into Mutants & Masterminds given those factors and how her mutant power is supposed to strain her with each use (just not severely so unless she maintains the transmutations for more than a few moments at a time). So I dunno. I'm still thinking. [/QUOTE]
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