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"Necessary Evil" OOC
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<blockquote data-quote="Walking Dad" data-source="post: 5710651" data-attributes="member: 59043"><p>Let's re-build the power completely from the effect:</p><p></p><p>Summon (Minion) effect is originally a touch range effect with a cost of 2pp/rank. I increased the cost of the effect by 1 to 3pp/rank in my re-balancing.</p><p></p><p>To avoid summoning always the exactly same 'creature', you have to take the Type extra (p 80). Machines actually sound more like a broad category, like animals, on first glance. But let's say the broad category is Objects and Machines are more like the bird sub-category. This increases the cost to 4pp/rank.</p><p></p><p>This is actually higher than the Animate Objects sample. They seem to have silently included a 'needs medium' limit. We do the same and reduce the cost to 3pp/rank.</p><p></p><p>(BTW, Animate Objects summons minions, too. It cites p 148 of the core, that declares them as minions.)</p><p></p><p>For 30 ft range, add the Extended Reach Feat (p 94) 5 times. (Summon is a touch range effect)</p><p></p><p>---</p><p></p><p>Looks like it becomes even more expensive, if we start with the effect. Or did I miss anything?</p><p></p><p></p><p>---</p><p></p><p>Based on the Animate Objects power, you start with 3pp/rank. Still based on Summon, I increase the cost to 4pp/rank. Limited (machines) reduces it back to 3pp/rank. 30 ft range makes it:</p><p></p><p>2pp/rank (reduced range to Touch) + 5pp (Extended Reach Feat 5)</p><p></p><p>BUT: The machines will always use the stats on p 136f. To make your own stat builds (like a dishwasher with a ranged attack fro throwing the dishes), you still need the Type (p 80) extra.</p><p></p><p>Also you can only summon/animate 1 machine at once, without the Progression power feat.</p><p></p><p><em>Edit: On second thought, the medium requirement is much ore bigger for being specific, like machines. I make it -2.</em></p><p><em></em></p><p><em>Reducing the cost to 2pp/rank (reduced range to Touch) + 5pp (Extended Reach Feat 5), but with the type extra, allowing you to have 'specialized' machines.</em></p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5710651, member: 59043"] Let's re-build the power completely from the effect: Summon (Minion) effect is originally a touch range effect with a cost of 2pp/rank. I increased the cost of the effect by 1 to 3pp/rank in my re-balancing. To avoid summoning always the exactly same 'creature', you have to take the Type extra (p 80). Machines actually sound more like a broad category, like animals, on first glance. But let's say the broad category is Objects and Machines are more like the bird sub-category. This increases the cost to 4pp/rank. This is actually higher than the Animate Objects sample. They seem to have silently included a 'needs medium' limit. We do the same and reduce the cost to 3pp/rank. (BTW, Animate Objects summons minions, too. It cites p 148 of the core, that declares them as minions.) For 30 ft range, add the Extended Reach Feat (p 94) 5 times. (Summon is a touch range effect) --- Looks like it becomes even more expensive, if we start with the effect. Or did I miss anything? --- Based on the Animate Objects power, you start with 3pp/rank. Still based on Summon, I increase the cost to 4pp/rank. Limited (machines) reduces it back to 3pp/rank. 30 ft range makes it: 2pp/rank (reduced range to Touch) + 5pp (Extended Reach Feat 5) BUT: The machines will always use the stats on p 136f. To make your own stat builds (like a dishwasher with a ranged attack fro throwing the dishes), you still need the Type (p 80) extra. Also you can only summon/animate 1 machine at once, without the Progression power feat. [I]Edit: On second thought, the medium requirement is much ore bigger for being specific, like machines. I make it -2. Reducing the cost to 2pp/rank (reduced range to Touch) + 5pp (Extended Reach Feat 5), but with the type extra, allowing you to have 'specialized' machines.[/I] [/QUOTE]
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