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"Necessary Evil" OOC
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<blockquote data-quote="jkason" data-source="post: 5885397" data-attributes="member: 2710"><p>Well, I was kind of liking the visual punch of having him grow and shrink, with fluff something like this:</p><p></p><p></p><p></p><p>Basically, I've been tinkering with a 'malleable cellular structure' array: He can grow big and tough again, but he's fairly easy to hit; he can become quite difficult to hit, but he has little offensive capability; or, as a 'normal human' he can heal quickly, but as I said, he's not getting the benefits of super-toughness or super-dodginess, so it's unlikely he'd be able to use that in a fight.</p><p></p><p>Possibly it's too much of a change on the concept, I don't know. And I realized we've had a lot of narrow tunnel fights, so it might also be terribly problematic. Like I said, though, I was mostly trying for something that was more ... dynamic, so that maybe the character himself might be more so. As he stood, I've just found him really boring / uninspiring: he's a straight-line do-gooder who jumps in an hits stuff. I just didn't give myself much to play with there, which was my own fault, I know.</p><p></p><p>If size-changing doesn't work, maybe a density variant might be good, where the opposite isn't shrinking, but some level of insubstantial. I'd still like to keep the 'heals fast when most vulnerable' element, though, and I think the fluff above might still work with relatively little tweaking. </p><p></p><p>Opinions?</p></blockquote><p></p>
[QUOTE="jkason, post: 5885397, member: 2710"] Well, I was kind of liking the visual punch of having him grow and shrink, with fluff something like this: Basically, I've been tinkering with a 'malleable cellular structure' array: He can grow big and tough again, but he's fairly easy to hit; he can become quite difficult to hit, but he has little offensive capability; or, as a 'normal human' he can heal quickly, but as I said, he's not getting the benefits of super-toughness or super-dodginess, so it's unlikely he'd be able to use that in a fight. Possibly it's too much of a change on the concept, I don't know. And I realized we've had a lot of narrow tunnel fights, so it might also be terribly problematic. Like I said, though, I was mostly trying for something that was more ... dynamic, so that maybe the character himself might be more so. As he stood, I've just found him really boring / uninspiring: he's a straight-line do-gooder who jumps in an hits stuff. I just didn't give myself much to play with there, which was my own fault, I know. If size-changing doesn't work, maybe a density variant might be good, where the opposite isn't shrinking, but some level of insubstantial. I'd still like to keep the 'heals fast when most vulnerable' element, though, and I think the fluff above might still work with relatively little tweaking. Opinions? [/QUOTE]
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