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"Necessary Evil" OOC
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<blockquote data-quote="jkason" data-source="post: 5886379" data-attributes="member: 2710"><p>I think so, which would obviously be problematic. I'll probably look at the density option, instead, since you seem to be open to it.</p><p></p><p></p><p></p><p>He already has those in his current build, but all the close-quarters fighting means he's only used those abilities maybe once? And in general, I think it's not so much that I want more hitting options so much as a bit more versatility in general. I find he's really not very useful other than when things need lifting, hitting, or maybe holding down so other people can hit them.</p><p></p><p>The shifting form element (was size-changing, now density) will hopefully give him something to do / contribute when we want options other than a frontal assault. And, like I said, having his powers suddenly be variable might also provide some interesting character development as he has to actually start thinking about what he's doing instead of just asking someone to aim his punches.</p></blockquote><p></p>
[QUOTE="jkason, post: 5886379, member: 2710"] I think so, which would obviously be problematic. I'll probably look at the density option, instead, since you seem to be open to it. He already has those in his current build, but all the close-quarters fighting means he's only used those abilities maybe once? And in general, I think it's not so much that I want more hitting options so much as a bit more versatility in general. I find he's really not very useful other than when things need lifting, hitting, or maybe holding down so other people can hit them. The shifting form element (was size-changing, now density) will hopefully give him something to do / contribute when we want options other than a frontal assault. And, like I said, having his powers suddenly be variable might also provide some interesting character development as he has to actually start thinking about what he's doing instead of just asking someone to aim his punches. [/QUOTE]
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