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"Necessary Evil" OOC
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<blockquote data-quote="Walking Dad" data-source="post: 5893510" data-attributes="member: 59043"><p>Finished reviewing:</p><p></p><p>[sblock=Ben O'hare]</p><p></p><p>Power Level 10 (150 PP)</p><p>PP awarded: 3 PP</p><p></p><p><strong>Abilities</strong> [28 PP] <span style="color: Lime">fine</span></p><p></p><p>Str 2/10 (Base/Metal)</p><p>Sta 2/10 (Base/Metal)</p><p>Agil 2</p><p>Dex 2</p><p>Fighting 2</p><p>Int 0</p><p>Awe 2</p><p>Pre 2</p><p></p><p><strong>Defenses</strong> [24 PP] <span style="color: Lime">fine</span></p><p></p><p>Dodge 10/6 (Base/Metal)</p><p>Parry 10/6 (Base/Metal)</p><p>Fort 2/10 (Base/Metal)</p><p>Tough 2/6/10 (Base/Def Roll/Metal with imp 10)</p><p>Will 10</p><p><span style="color: Yellow">Toughness/Dodge&Parry PL is only 8. Will/Fort only in Metal Form at PL 10.</span></p><p></p><p><strong>Skills</strong> [24 PP]<span style="color: Yellow"> you spent only 37 skill points</span></p><p></p><p>Athletics 9 (+11 Base /+19 Metal)</p><p>Insight 6 (+8)</p><p>Intimidation 8 (+10)</p><p>Perception 8 (+10)</p><p>Ranged Combat (Pressure Spray) 8 (+10)</p><p>Stealth 8 (+10)</p><p></p><p><strong>Advantages</strong> [21 PP] <span style="color: Yellow">fine</span></p><p></p><p>Advantages: All-out Attack, Close Attack 8, Defensive Roll 4, Diehard, Equipment 1, Hide in Plain Sight, Interpose, Move-By Action, Power Attack, Takedown 2</p><p><span style="color: Yellow">New stealth focus is surprising but no problem</span></p><p></p><p><strong>Powers</strong> [56 PP] <span style="color: Lime">fine</span></p><p></p><p>[56 PP] Material Mimic: Variable 8 (7/r)</p><p> * 40 active PP for settings <span style="color: Lime">fine</span></p><p> * Standard action to activate</p><p><span style="color: Yellow">Standard action is the default</span></p><p></p><p>[sblock=Primary Settings][code]</p><p></p><p>Setting: Air [COLOR=Lime]fine[/COLOR]</p><p>* [8 PP] Concealment 4 (2/r)</p><p> All Visual Senses (4 ranks)</p><p>* [3 PP] Elongation 3 (1/r)</p><p> 60 feet</p><p>* [6 PP] Flight 3 (2/r)</p><p> 16 miles/hour, 250 feet/round</p><p>* [2 PP] Immunity 2 (1/r)</p><p> Suffocation (all)</p><p>* [10 PP]Insubstatial 2 (5/r)</p><p> Gaseous (2 ranks)</p><p> Immune Physical Damage</p><p>* [11 PP] Low Oxygen: Affliction 10 (2/r)</p><p> Fatigued/Exhausted/Asleep [COLOR=Yellow]from your description, the third degree should be incapacitated[/COLOR]</p><p> Fort DC 20</p><p> Insidious (flat +1) [COLOR=Yellow]that you do something is still obvious, just not the effect. It is also not cumulative.[/COLOR]</p><p></p><p>Setting: Metal [COLOR=Lime]fine[/COLOR]</p><p>* [16 PP] Growth 8 (2/r)</p><p> Density (+0)</p><p> +8 Str/Sta</p><p> -4 Active def</p><p>* [3 PP] Immunity 5 (1/r)</p><p> Damage Effect: Electricity (5 ranks)</p><p> Limited - Half Effect (-1/r)</p><p>* [10 PP] Impervious Defense: Toughness 10 (1/r)</p><p>* [1 PP] Power-lifting 1 (1/r)</p><p> +1 STR for lifting</p><p>* [10 PP] Strength Effect: Penetrating 10 (1/r)</p><p></p><p>Setting: Sand [COLOR=Yellow]uses only 35 pp[/COLOR]</p><p>* [5 PP] Digger: Burrowing 5 (1/r)</p><p> 2 miles / hour, 30 feet / round</p><p>* [1 PP] Elongation 1 (1/r)</p><p> 15 feet</p><p>* [7 PP] Immunity: Immunity 7 (1/r)</p><p> Damage Effect: Electricity (5 ranks)</p><p> Suffocation (all) (2 ranks)</p><p>* [5 PP] Insubstantial 1 (5/r)</p><p> Fluid (1 rank)</p><p>* [2 PP] Movement 1 (2/r)</p><p> Slithering (1 rank)</p><p>* [5 PP]Sand Shapes: Create 5 (1/r)</p><p> up to 30 cft</p><p> up to DC 15</p><p> Movable (+1/r)</p><p> Proportional (-1/r)</p><p> 125/250/500 ft [COLOR=Yellow]please note, that Create is for solid objects only, so this would be sandstone, not flowing/fluid sand.[/COLOR]</p><p>* [10 PP] Sand Trap: Affliction 10 (1/r)</p><p> Hindered/Immobile/Paralyzed</p><p> DC 20</p><p> Alt Resistance (Dodge) (+0/r)</p><p> Fort to remove</p><p></p><p>Setting: Water [COLOR=Lime]fine[/COLOR]</p><p>* [20 PP] Drowning Grip (Affliction 10) (1/r)</p><p> Dazed/Stunned/Incapacitated</p><p> DC 20</p><p> Alternate Resistance (Dodge) (+0/r)</p><p> Fort to remove</p><p> Cumulative (+1/r)</p><p>* [1 PP] Elongation 1 (1/r)</p><p>* [2 PP] Immunity 2 (1/r)</p><p> Suffocation (all) (2 ranks)</p><p>* [5 PP] Insubstantial 1 (5/r)</p><p> Fluid (1 rank)</p><p>* [9 PP]Pressure Spray (Move Object 4) (2/r)</p><p> 800 lbs</p><p> DC 19</p><p> Damaging (+1/r)</p><p> Split (2 targets) (flat +1)</p><p> Limited Direction: Away from self (-1/r)</p><p> 100/200/400 ft.</p><p>* [3 PP] Swimming 3 (1/r)</p><p> 4 miles/hour, 60 feet/round[/code][/sblock]</p><p></p><p>Equipment: Commlink, Flash Goggles, Flashlight, Rebreather, Night Vision Goggles (5 EP / 1 PP) <span style="color: Lime">fine</span></p><p></p><p>[Abilities 28 + Powers 56 + Advantages 21 + Skills 24 + Defenses 24 = 153 PP] <span style="color: Lime">fine</span></p><p></p><p><span style="color: Yellow">You could have just increased Fighting, than Close Attack and Parry separately.</span></p><p></p><p><strong>Complications</strong> </p><p></p><p>Motivation: Acceptance. Having lost the steadiness of his initial powers, Brick struggles to figure out his new, mutated abilities and find his role now that it's not as clear as it used to be.</p><p></p><p>Honor: Brick still has an overwhelming desire to to the right thing, though the current state of alien invasion makes what the 'right thing' is more difficult to always identify.[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5893510, member: 59043"] Finished reviewing: [sblock=Ben O'hare] Power Level 10 (150 PP) PP awarded: 3 PP [B]Abilities[/B] [28 PP] [COLOR=Lime]fine[/COLOR] Str 2/10 (Base/Metal) Sta 2/10 (Base/Metal) Agil 2 Dex 2 Fighting 2 Int 0 Awe 2 Pre 2 [B]Defenses[/B] [24 PP] [COLOR=Lime]fine[/COLOR] Dodge 10/6 (Base/Metal) Parry 10/6 (Base/Metal) Fort 2/10 (Base/Metal) Tough 2/6/10 (Base/Def Roll/Metal with imp 10) Will 10 [COLOR=Yellow]Toughness/Dodge&Parry PL is only 8. Will/Fort only in Metal Form at PL 10.[/COLOR] [B]Skills[/B] [24 PP][COLOR=Yellow] you spent only 37 skill points[/COLOR] Athletics 9 (+11 Base /+19 Metal) Insight 6 (+8) Intimidation 8 (+10) Perception 8 (+10) Ranged Combat (Pressure Spray) 8 (+10) Stealth 8 (+10) [B]Advantages[/B] [21 PP] [COLOR=Yellow]fine[/COLOR] Advantages: All-out Attack, Close Attack 8, Defensive Roll 4, Diehard, Equipment 1, Hide in Plain Sight, Interpose, Move-By Action, Power Attack, Takedown 2 [COLOR=Yellow]New stealth focus is surprising but no problem[/COLOR] [B]Powers[/B] [56 PP] [COLOR=Lime]fine[/COLOR] [56 PP] Material Mimic: Variable 8 (7/r) * 40 active PP for settings [COLOR=Lime]fine[/COLOR] * Standard action to activate [COLOR=Yellow]Standard action is the default[/COLOR] [sblock=Primary Settings][code] Setting: Air [COLOR=Lime]fine[/COLOR] * [8 PP] Concealment 4 (2/r) All Visual Senses (4 ranks) * [3 PP] Elongation 3 (1/r) 60 feet * [6 PP] Flight 3 (2/r) 16 miles/hour, 250 feet/round * [2 PP] Immunity 2 (1/r) Suffocation (all) * [10 PP]Insubstatial 2 (5/r) Gaseous (2 ranks) Immune Physical Damage * [11 PP] Low Oxygen: Affliction 10 (2/r) Fatigued/Exhausted/Asleep [COLOR=Yellow]from your description, the third degree should be incapacitated[/COLOR] Fort DC 20 Insidious (flat +1) [COLOR=Yellow]that you do something is still obvious, just not the effect. It is also not cumulative.[/COLOR] Setting: Metal [COLOR=Lime]fine[/COLOR] * [16 PP] Growth 8 (2/r) Density (+0) +8 Str/Sta -4 Active def * [3 PP] Immunity 5 (1/r) Damage Effect: Electricity (5 ranks) Limited - Half Effect (-1/r) * [10 PP] Impervious Defense: Toughness 10 (1/r) * [1 PP] Power-lifting 1 (1/r) +1 STR for lifting * [10 PP] Strength Effect: Penetrating 10 (1/r) Setting: Sand [COLOR=Yellow]uses only 35 pp[/COLOR] * [5 PP] Digger: Burrowing 5 (1/r) 2 miles / hour, 30 feet / round * [1 PP] Elongation 1 (1/r) 15 feet * [7 PP] Immunity: Immunity 7 (1/r) Damage Effect: Electricity (5 ranks) Suffocation (all) (2 ranks) * [5 PP] Insubstantial 1 (5/r) Fluid (1 rank) * [2 PP] Movement 1 (2/r) Slithering (1 rank) * [5 PP]Sand Shapes: Create 5 (1/r) up to 30 cft up to DC 15 Movable (+1/r) Proportional (-1/r) 125/250/500 ft [COLOR=Yellow]please note, that Create is for solid objects only, so this would be sandstone, not flowing/fluid sand.[/COLOR] * [10 PP] Sand Trap: Affliction 10 (1/r) Hindered/Immobile/Paralyzed DC 20 Alt Resistance (Dodge) (+0/r) Fort to remove Setting: Water [COLOR=Lime]fine[/COLOR] * [20 PP] Drowning Grip (Affliction 10) (1/r) Dazed/Stunned/Incapacitated DC 20 Alternate Resistance (Dodge) (+0/r) Fort to remove Cumulative (+1/r) * [1 PP] Elongation 1 (1/r) * [2 PP] Immunity 2 (1/r) Suffocation (all) (2 ranks) * [5 PP] Insubstantial 1 (5/r) Fluid (1 rank) * [9 PP]Pressure Spray (Move Object 4) (2/r) 800 lbs DC 19 Damaging (+1/r) Split (2 targets) (flat +1) Limited Direction: Away from self (-1/r) 100/200/400 ft. * [3 PP] Swimming 3 (1/r) 4 miles/hour, 60 feet/round[/code][/sblock] Equipment: Commlink, Flash Goggles, Flashlight, Rebreather, Night Vision Goggles (5 EP / 1 PP) [COLOR=Lime]fine[/COLOR] [Abilities 28 + Powers 56 + Advantages 21 + Skills 24 + Defenses 24 = 153 PP] [COLOR=Lime]fine[/COLOR] [COLOR=Yellow]You could have just increased Fighting, than Close Attack and Parry separately.[/COLOR] [B]Complications[/B] Motivation: Acceptance. Having lost the steadiness of his initial powers, Brick struggles to figure out his new, mutated abilities and find his role now that it's not as clear as it used to be. Honor: Brick still has an overwhelming desire to to the right thing, though the current state of alien invasion makes what the 'right thing' is more difficult to always identify.[/sblock] [/QUOTE]
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