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<blockquote data-quote="Walking Dad" data-source="post: 5900861" data-attributes="member: 59043"><p>Review[sblock=Siren]</p><p>Ondina Naiada AKA Siren - PL 10 (153 pp)</p><p></p><p>Abilities: 22pp Point <span style="color: Yellow">total is <span style="color: Lime">fine</span>, but you are weak and sickly for an Atlantean (average Str & Sta = 2)</span></p><p>STR 0</p><p>STA 0 (2)</p><p>DEX 2 (4)</p><p>AGI 2 (4)</p><p>FGT 2</p><p>INT 0 </p><p>AWE 1 </p><p>PRE 4</p><p></p><p>Offenses: <span style="color: Lime">fine</span></p><p>Initiative: +4 (4 agi)</p><p>Melee Attack: +2 (2 fgt)</p><p>Ranged Attack: +4 (4 dex)</p><p>Specific Attacks: </p><p>TK Blast:+8, DC 27 Toughness, Linked Affliction DC 22</p><p>Psychic Knife: +8 Melee, DC 27 Toughness</p><p></p><p>Defenses: (23pp)<span style="color: Lime"> math is fine</span></p><p>Dodge: +11 (7 base + 4 agi)</p><p>Parry: +11 (9 base + 2 fgt)</p><p>Toughness: +9 (2 sta + 7 Protection)</p><p>Fort +7 (2 sta + 5 enhanced)</p><p>Will +13 (7 base + 1 awe + 5 enhanced)</p><p></p><p>Skills: (48 ranks= 24 pp) <span style="color: Lime">fine</span></p><p>Acrobatics(+14/10), Deception(+12/8), Perception(+11/10), Persuasion(+16/12), Stealth(+12/8) </p><p>*+5 to checks where Attractiveness Matters*</p><p></p><p>Advantages: 4 <span style="color: Lime">fine</span></p><p>Attractive, Benefit(Atlantean Royalty), Favoured Environment(Underwater), Uncanny Dodge</p><p></p><p>Powers: </p><p>Feature: Speak with Sea Creatures - 1pp</p><p><span style="color: Yellow">this is actually:</span></p><p><span style="color: Yellow">Comprehend 2 (animals, speak & understand) Limit: Sea Creatures</span></p><p><span style="color: Yellow">for the same point cost.</span></p><p></p><p>Atlantean Container: [Racial, Innate] (8pp)</p><p>Immunity 3: High Pressure, Cold Environments, Drowning - 3pp</p><p>Super Senses 3: Sonar(Accurate Ultrasonic Hearing) - 3pp</p><p><span style="color: Yellow">Is the ultrasonic part accurate, or your normal hearing? Having all auditory accurate would cost two more PP</span></p><p>Swimming 2: 2mph(30/round) -2pp</p><p>Feature/quirk: Sense/Be Sensed by other Aquatic Telepaths - 0 pp</p><p></p><p><strong><u>Psychic Array</u></strong> [descriptor: Mental] (40 point pool +8 Alternate/Dynamic = 48 pp)</p><p><u>Psychic Siren</u>(31+8+1=40) [Descriptor: Sonic]</p><p>-Siren Song: Affliction 10 (Area Perception(Hearing)+1, Selective+1, Cumulative+1, Limited: Singing -1, Alternate save: Will+0, Insidious) *3/rank+1=31*</p><p>**Affliction: Will save, causes Entranced; Compelled; Controlled**</p><p>-Cleansing Song: Nullify 7 (Mental Effects, Area Perception(Hearing)+1, Selective+1, Distracting-1, Limited: Singing-1, Precise) *1/rank+1=8*</p><p>-Enhanced Traits: Advantage: Fascinate *1*</p><p><span style="color: Yellow">How is singing a limit?</span></p><p><u>Psychic Illusions</u>(40) Alt Effect +1pp</p><p>-Illusion 10 (All Senses, Selective+1, Resistable by will-1, Diminished range-1): 4/rank=40</p><p>**1,000 Cubic feet**</p><p><span style="color: Yellow">Diminished Range is a flat cost modifier</span></p><p><u>TK Blast</u>(38) Alt Effect +1pp</p><p>-Blast: Damage 12 (Ranged+1, Accuratex2) *Linked:Stunning Force* 2/rank+2=26+12 Linked=38*</p><p>-Stunning Force Linked: Afffliction 12 (Ranged+1, Instant Recovery-1) - *1/rank=12*</p><p>**Affliction: Fort save, causes Dazed; Prone; Incapacitaed**</p><p><span style="color: Yellow">Instant Recovery means they can stand up from prone reflexively the following round, right?</span></p><p><u>Psychic Knife</u>(16) Dynamic +2pp</p><p>-Damage 12 (Incurable, AccurateX3) Dynamic *1/rank+4=16*</p><p><u>Mind Reading</u>(20) Dynamic +2pp</p><p>-Mind Reading 10 (Area Burst+2, Close-2) *2/rank=20*</p><p><span style="color: Yellow">effect level can be halved by a successful dodge check?</span></p><p><u>Telepathy</u>(14+6=20) Dynamic +2pp </p><p>-Communication 2, Mental (Area+1, Selective+1, Subtle 2) *6/rank+2=14*</p><p>-Enhanced Communication 2 (Limited: Familiarity-1) *3/rank=6*</p><p><span style="color: Yellow">enhanced ranks will not benefit from neither the area, nor the selective modifier.</span></p><p></p><p>Atlantean Outfit: (Armour & Tiara set) [Removable, Noticeable] - (23pp)</p><p><span style="color: Yellow">I will not allow noticeable on a device.</span></p><p>Protection 7 - 7pp</p><p>Enhanced Abilities: +2 Sta +2 Dex +2 Agi - 12pp</p><p>Enhanced Saves: +5 fort/will - 10pp</p><p><span style="color: Yellow">Is the armor magical or technological to make this improvements?</span></p><p>Sexy armour: (Enhanced Advantage: Attractive) - 1pp</p><p></p><p></p><p>Complications: Vulnerable to Heat, Motivation- Protecting Atlantis.</p><p><span style="color: Yellow">I would like to add a water dependency for all Atlanteans in addition to the heat vulnerability. At your option, it can be countered by your armor.</span></p><p></p><p>COST: 22 Abilities + 24 Skills + 4 Advantages + 23 Combat + 80 Powers = 153/153</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5900861, member: 59043"] Review[sblock=Siren] Ondina Naiada AKA Siren - PL 10 (153 pp) Abilities: 22pp Point [COLOR=Yellow]total is [COLOR=Lime]fine[/COLOR], but you are weak and sickly for an Atlantean (average Str & Sta = 2)[/COLOR] STR 0 STA 0 (2) DEX 2 (4) AGI 2 (4) FGT 2 INT 0 AWE 1 PRE 4 Offenses: [COLOR=Lime]fine[/COLOR] Initiative: +4 (4 agi) Melee Attack: +2 (2 fgt) Ranged Attack: +4 (4 dex) Specific Attacks: TK Blast:+8, DC 27 Toughness, Linked Affliction DC 22 Psychic Knife: +8 Melee, DC 27 Toughness Defenses: (23pp)[COLOR=Lime] math is fine[/COLOR] Dodge: +11 (7 base + 4 agi) Parry: +11 (9 base + 2 fgt) Toughness: +9 (2 sta + 7 Protection) Fort +7 (2 sta + 5 enhanced) Will +13 (7 base + 1 awe + 5 enhanced) Skills: (48 ranks= 24 pp) [COLOR=Lime]fine[/COLOR] Acrobatics(+14/10), Deception(+12/8), Perception(+11/10), Persuasion(+16/12), Stealth(+12/8) *+5 to checks where Attractiveness Matters* Advantages: 4 [COLOR=Lime]fine[/COLOR] Attractive, Benefit(Atlantean Royalty), Favoured Environment(Underwater), Uncanny Dodge Powers: Feature: Speak with Sea Creatures - 1pp [COLOR=Yellow]this is actually: Comprehend 2 (animals, speak & understand) Limit: Sea Creatures for the same point cost.[/COLOR] Atlantean Container: [Racial, Innate] (8pp) Immunity 3: High Pressure, Cold Environments, Drowning - 3pp Super Senses 3: Sonar(Accurate Ultrasonic Hearing) - 3pp [COLOR=Yellow]Is the ultrasonic part accurate, or your normal hearing? Having all auditory accurate would cost two more PP[/COLOR] Swimming 2: 2mph(30/round) -2pp Feature/quirk: Sense/Be Sensed by other Aquatic Telepaths - 0 pp [B][U]Psychic Array[/U][/B] [descriptor: Mental] (40 point pool +8 Alternate/Dynamic = 48 pp) [U]Psychic Siren[/U](31+8+1=40) [Descriptor: Sonic] -Siren Song: Affliction 10 (Area Perception(Hearing)+1, Selective+1, Cumulative+1, Limited: Singing -1, Alternate save: Will+0, Insidious) *3/rank+1=31* **Affliction: Will save, causes Entranced; Compelled; Controlled** -Cleansing Song: Nullify 7 (Mental Effects, Area Perception(Hearing)+1, Selective+1, Distracting-1, Limited: Singing-1, Precise) *1/rank+1=8* -Enhanced Traits: Advantage: Fascinate *1* [COLOR=Yellow]How is singing a limit?[/COLOR] [U]Psychic Illusions[/U](40) Alt Effect +1pp -Illusion 10 (All Senses, Selective+1, Resistable by will-1, Diminished range-1): 4/rank=40 **1,000 Cubic feet** [COLOR=Yellow]Diminished Range is a flat cost modifier[/COLOR] [U]TK Blast[/U](38) Alt Effect +1pp -Blast: Damage 12 (Ranged+1, Accuratex2) *Linked:Stunning Force* 2/rank+2=26+12 Linked=38* -Stunning Force Linked: Afffliction 12 (Ranged+1, Instant Recovery-1) - *1/rank=12* **Affliction: Fort save, causes Dazed; Prone; Incapacitaed** [COLOR=Yellow]Instant Recovery means they can stand up from prone reflexively the following round, right?[/COLOR] [U]Psychic Knife[/U](16) Dynamic +2pp -Damage 12 (Incurable, AccurateX3) Dynamic *1/rank+4=16* [U]Mind Reading[/U](20) Dynamic +2pp -Mind Reading 10 (Area Burst+2, Close-2) *2/rank=20* [COLOR=Yellow]effect level can be halved by a successful dodge check?[/COLOR] [U]Telepathy[/U](14+6=20) Dynamic +2pp -Communication 2, Mental (Area+1, Selective+1, Subtle 2) *6/rank+2=14* -Enhanced Communication 2 (Limited: Familiarity-1) *3/rank=6* [COLOR=Yellow]enhanced ranks will not benefit from neither the area, nor the selective modifier.[/COLOR] Atlantean Outfit: (Armour & Tiara set) [Removable, Noticeable] - (23pp) [COLOR=Yellow]I will not allow noticeable on a device.[/COLOR] Protection 7 - 7pp Enhanced Abilities: +2 Sta +2 Dex +2 Agi - 12pp Enhanced Saves: +5 fort/will - 10pp [COLOR=Yellow]Is the armor magical or technological to make this improvements?[/COLOR] Sexy armour: (Enhanced Advantage: Attractive) - 1pp Complications: Vulnerable to Heat, Motivation- Protecting Atlantis. [COLOR=Yellow]I would like to add a water dependency for all Atlanteans in addition to the heat vulnerability. At your option, it can be countered by your armor.[/COLOR] COST: 22 Abilities + 24 Skills + 4 Advantages + 23 Combat + 80 Powers = 153/153 [/sblock] [/QUOTE]
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