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<blockquote data-quote="Walking Dad" data-source="post: 5907674" data-attributes="member: 59043"><p>review 3.0</p><p>[sblock=Siren3.0]</p><p></p><p>Ondina Naiada AKA Siren - PL 10 (153 pp)</p><p></p><p>Abilities: 22pp</p><p>STR 0</p><p>STA 0 (2)</p><p>DEX 2 (4)</p><p>AGI 2 (4)</p><p>FGT 2</p><p>INT 0 </p><p>AWE 1 </p><p>PRE 4 <span style="color: Lime">fine</span></p><p></p><p>Offenses: </p><p>Initiative: +4 (4 agi)</p><p>Melee Attack: +2 (2 fgt)</p><p>Ranged Attack: +4 (4 dex) <span style="color: Lime">fine</span></p><p>Specific Attacks: </p><p>TK Blast:+8, DC 27 Toughness, Linked Affliction DC 22</p><p>Psychic Knife: +8 Melee, DC 27 Toughness</p><p></p><p>Defenses: (23pp)</p><p>Dodge: +11 (7 base + 4 agi)</p><p>Parry: +11 (9 base + 2 fgt)</p><p>Toughness: +9 (2 sta + 7 Protection)</p><p>Fort +7 (2 sta + 5 enhanced)</p><p>Will +13 (7 base + 1 awe + 5 enhanced) <span style="color: Lime">fine</span></p><p></p><p>Skills: (48 ranks= 24 pp)</p><p>Acrobatics(+14/10), Deception(+12/8), Perception(+11/10), Persuasion(+16/12), Stealth(+12/8) </p><p>*+5 to checks where Attractiveness Matters* <span style="color: Lime">fine</span></p><p></p><p>Advantages: 3</p><p>Attractive, Benefit(Atlantean Royalty), Uncanny Dodge <span style="color: Lime">fine</span></p><p></p><p>Powers: </p><p>Atlantean Hybrid Container: [Racial, Innate] (6pp)</p><p>Immunity 3: High Pressure, Cold Environments, Drowning - 3pp</p><p>Super Senses 3: Sonar(Accurate Ultrasonic Hearing) - 3pp</p><p>Feature/quirk: Sense/Be Sensed by other Aquatic Telepaths & Descendants - 0 pp</p><p><span style="color: Yellow">I'm still not sure, why you want the Ultrasonic part being accurate. What is your intended difference to be this part accurate, instead of normal sounds?</span></p><p></p><p>Psychic Array [Descriptor: Mental] (40 point pool +7 Alternate/Dynamic = 47 pp)</p><p></p><p>Psychic Siren(31+8+1=40) [Descriptor: Sonic]</p><p>-Siren Song: Affliction 10 (Area Perception(Hearing)+1, Selective+1, Cumulative+1, Limited: Singing -1, Alternate save: Will+0, Insidious) *3/rank+1=31*</p><p>**Affliction: Will save, causes Entranced; Compelled; Controlled**</p><p>-Cleansing Song: Nullify 7 (Mental Effects, Area Perception(Hearing)+1, Selective+1, Distracting-1, Limited: Singing-1, Precise) *1/rank+1=8*</p><p><span style="color: Yellow">Precise only makes sense in combination with the Simultaneous extra. Also, mental is the most common descriptor of the powers of the main antagonists species. Some may have developed anti-counter measures.</span></p><p>-Enhanced Traits: Advantage: Fascinate *1*</p><p></p><p>Psychic Illusions(40) Alt Effect +1pp</p><p>-Illusion 10 (All Senses, Selective+1, Resistable by will-1, Concentration-1): 4/rank=40</p><p>**1,000 Cubic feet** <span style="color: Lime">fine</span></p><p></p><p>Psychic Blades(40) Alt Effect +1pp</p><p>-Damage 12 (Multi-attack+1, AccurateX3, Incurable, Penetrating 12) Dynamic *2/rank+16=40* </p><p><span style="color: Yellow">is this dynamic or not?</span></p><p></p><p>TK Blast(38) Alt Effect +1pp</p><p>-Blast: Damage 12 (Ranged+1, Accuratex2, Homing, Indirect 4, Power Attack) *Linked:Stunning Force* 2/rank+8=32+6 Linked=38*</p><p>-Stunning Force Linked: Afffliction 12 (Ranged+1, Instant Recovery-1, Limited Degree-1) - *1/2 ranks+=6*</p><p>**Affliction: Fort save, causes Dazed; Prone**</p><p><span style="color: Yellow">You need to get Accuratex2, Homing, Indirect 4, Power Attack for both effects to apply for both effects.</span></p><p></p><p>Mind Reading (20) Dynamic +2pp</p><p>-Mind Reading 10 (Alternate Save[Dodge=Will]+0, Area Burst+2, Close-2) *2/rank=20* <span style="color: Lime">fine</span></p><p></p><p>Telepathy(13+7=20) Dynamic +2pp </p><p>-Communication 2, Mental (Area+1, Selective+1, Subtle 1) *6/rank+1=13*</p><p>-Enhanced Communication 2 (Area+1, Limited: Familiarity-1, Move Activation) *4/rank-1=7* <span style="color: Lime">fine</span></p><p></p><p>Atlantean Outfit: (Psychic Armour & Tiara set) [Removable] - (28pp)</p><p>Protection 7 - 7pp</p><p>Enhanced Abilities: +2 Sta +2 Dex +2 Agi - 12pp</p><p>Enhanced Saves: +5 fort/will - 10pp</p><p>Sexy armour: (Enhanced Advantage: Attractive) - 1pp</p><p>Aquatic Package: Favoured Environment(Underwater), Comprehend 2: (animals, speak & understand) Limit: Sea Creatures, Swimming 2: 2mph(30/round), low light vision - 5pp <span style="color: Lime">fine</span></p><p></p><p></p><p>Complications: Vulnerability: Heat, Motivation: Protecting Atlantis, Weakness: Dehydration(While not in armour or water) <span style="color: Lime">fine</span></p><p></p><p>COST: 22 Abilities + 24 Skills + 3 Advantages + 23 Combat + 81 Powers = 153/153 <span style="color: Lime">fine</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5907674, member: 59043"] review 3.0 [sblock=Siren3.0] Ondina Naiada AKA Siren - PL 10 (153 pp) Abilities: 22pp STR 0 STA 0 (2) DEX 2 (4) AGI 2 (4) FGT 2 INT 0 AWE 1 PRE 4 [COLOR=Lime]fine[/COLOR] Offenses: Initiative: +4 (4 agi) Melee Attack: +2 (2 fgt) Ranged Attack: +4 (4 dex) [COLOR=Lime]fine[/COLOR] Specific Attacks: TK Blast:+8, DC 27 Toughness, Linked Affliction DC 22 Psychic Knife: +8 Melee, DC 27 Toughness Defenses: (23pp) Dodge: +11 (7 base + 4 agi) Parry: +11 (9 base + 2 fgt) Toughness: +9 (2 sta + 7 Protection) Fort +7 (2 sta + 5 enhanced) Will +13 (7 base + 1 awe + 5 enhanced) [COLOR=Lime]fine[/COLOR] Skills: (48 ranks= 24 pp) Acrobatics(+14/10), Deception(+12/8), Perception(+11/10), Persuasion(+16/12), Stealth(+12/8) *+5 to checks where Attractiveness Matters* [COLOR=Lime]fine[/COLOR] Advantages: 3 Attractive, Benefit(Atlantean Royalty), Uncanny Dodge [COLOR=Lime]fine[/COLOR] Powers: Atlantean Hybrid Container: [Racial, Innate] (6pp) Immunity 3: High Pressure, Cold Environments, Drowning - 3pp Super Senses 3: Sonar(Accurate Ultrasonic Hearing) - 3pp Feature/quirk: Sense/Be Sensed by other Aquatic Telepaths & Descendants - 0 pp [COLOR=Yellow]I'm still not sure, why you want the Ultrasonic part being accurate. What is your intended difference to be this part accurate, instead of normal sounds?[/COLOR] Psychic Array [Descriptor: Mental] (40 point pool +7 Alternate/Dynamic = 47 pp) Psychic Siren(31+8+1=40) [Descriptor: Sonic] -Siren Song: Affliction 10 (Area Perception(Hearing)+1, Selective+1, Cumulative+1, Limited: Singing -1, Alternate save: Will+0, Insidious) *3/rank+1=31* **Affliction: Will save, causes Entranced; Compelled; Controlled** -Cleansing Song: Nullify 7 (Mental Effects, Area Perception(Hearing)+1, Selective+1, Distracting-1, Limited: Singing-1, Precise) *1/rank+1=8* [COLOR=Yellow]Precise only makes sense in combination with the Simultaneous extra. Also, mental is the most common descriptor of the powers of the main antagonists species. Some may have developed anti-counter measures.[/COLOR] -Enhanced Traits: Advantage: Fascinate *1* Psychic Illusions(40) Alt Effect +1pp -Illusion 10 (All Senses, Selective+1, Resistable by will-1, Concentration-1): 4/rank=40 **1,000 Cubic feet** [COLOR=Lime]fine[/COLOR] Psychic Blades(40) Alt Effect +1pp -Damage 12 (Multi-attack+1, AccurateX3, Incurable, Penetrating 12) Dynamic *2/rank+16=40* [COLOR=Yellow]is this dynamic or not?[/COLOR] TK Blast(38) Alt Effect +1pp -Blast: Damage 12 (Ranged+1, Accuratex2, Homing, Indirect 4, Power Attack) *Linked:Stunning Force* 2/rank+8=32+6 Linked=38* -Stunning Force Linked: Afffliction 12 (Ranged+1, Instant Recovery-1, Limited Degree-1) - *1/2 ranks+=6* **Affliction: Fort save, causes Dazed; Prone** [COLOR=Yellow]You need to get Accuratex2, Homing, Indirect 4, Power Attack for both effects to apply for both effects.[/COLOR] Mind Reading (20) Dynamic +2pp -Mind Reading 10 (Alternate Save[Dodge=Will]+0, Area Burst+2, Close-2) *2/rank=20* [COLOR=Lime]fine[/COLOR] Telepathy(13+7=20) Dynamic +2pp -Communication 2, Mental (Area+1, Selective+1, Subtle 1) *6/rank+1=13* -Enhanced Communication 2 (Area+1, Limited: Familiarity-1, Move Activation) *4/rank-1=7* [COLOR=Lime]fine[/COLOR] Atlantean Outfit: (Psychic Armour & Tiara set) [Removable] - (28pp) Protection 7 - 7pp Enhanced Abilities: +2 Sta +2 Dex +2 Agi - 12pp Enhanced Saves: +5 fort/will - 10pp Sexy armour: (Enhanced Advantage: Attractive) - 1pp Aquatic Package: Favoured Environment(Underwater), Comprehend 2: (animals, speak & understand) Limit: Sea Creatures, Swimming 2: 2mph(30/round), low light vision - 5pp [COLOR=Lime]fine[/COLOR] Complications: Vulnerability: Heat, Motivation: Protecting Atlantis, Weakness: Dehydration(While not in armour or water) [COLOR=Lime]fine[/COLOR] COST: 22 Abilities + 24 Skills + 3 Advantages + 23 Combat + 81 Powers = 153/153 [COLOR=Lime]fine[/COLOR] [/sblock] [/QUOTE]
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